Posts Tagged computers
In October, we announced that The Henry Ford has acquired a functioning Apple-1, a major milestone in the history of computing. However, in September, we acquired another significant computer, and we’ve just added it to our collections website. When Pixar began as a department within Lucasfilm in 1979, it started developing its own computer system to support graphics and visualization. The Pixar Imaging Computer became commercially available in 1986, and was adopted by other organizations with intensive graphic arts and animation needs, such as the Walt Disney Company and the United States Departments of Defense and Forestry. Curator of Communication & Information Technology Kristen Gallerneaux notes about the P-II: “One of our goals at The Henry Ford is to document computing as applied to creative and expressive activities. The Pixar Image Computer II (P-II) is of particular interest not only as a graphics rendering tool … but also as a hugely significant element in the thread that connects the Apple-1 computer to the finely designed and engineered computing devices we all carry with us every day.” See the P-II, as well as the rest of our digital collections related to computers, on our collections website.
Ellice Engdahl is Digital Collections & Content Manager at The Henry Ford.
California, 20th century, 1980s, technology, movies, Disney, digital collections, computers, by Ellice Engdahl
Welcome, Eames Kiosk
Earlier this year in June, The Henry Ford acquired an original kiosk designed by Charles and Ray Eames for use in the IBM Pavilion at the 1964 New York World’s Fair. The kiosk, one of two known to survive, was designed to resemble a colorful tent-like structure, complete with pennants.
Constructed of iron, walnut and plastic laminate, it originally housed interactive exhibit elements that were part of a huge program created by the Eames office to explain the impact and uses of IBM’s computing technology. The kiosk was saved by the contractor who had been awarded the task of demolishing the pavilion at the fair’s end. Another example is known to have survived—used by the Eames Office to explore installation options but never used at the fair itself. It was acquired by Vitra in 2006.
The kiosk is currently with our conservation department being conserved and will be coming to the floor of Henry Ford Museum next year.
To get an idea of how the kiosks were used in the IBM Pavilion, take a look at this video from Eames Office. You'll miss it if you blink, but you can catch a very small glimpse of our kiosk at the 1:45 mark in the right corner of the video.
Make sure to check back to the blog and our Facebook page for kiosk updates.
technology, world's fairs, Henry Ford Museum, Eames, design, computers
Hacking The Henry Ford
“We’re going to let people try and hack the museum?!”
When I first heard this a few months back, my jaw dropped. Hack the museum?! What?! Are you serious? What museum would even think of doing such a thing? Well, The Henry Ford would. We were indeed opening ourselves up to hacking, but not like you would first think.
As part of Maker Faire Detroit 2013, our partners at Compuware came up with the great idea to host our first-ever hackathon inside Henry Ford Museum with the challenge of “creating an application which combines The Henry Ford’s digital collection with the imagination and power that are an essential part of the mobile culture today.” We were opening ourselves up to hacking, but by way of APIs used with our digital collections.
Nestled above the “Heroes of the Sky” exhibit toward the back of the museum, six teams worked all day Saturday trying to create the most unique app for us possible. Nineteen participants, some local, some from out of town, consumed a lot of caffeinated beverages and wrote a lot of code as the faire happened around them.
Mike Butman, our Chief Information Officer at The Henry Ford, worked with the teams on how best to access the collections’ APIs throughout the day. For Mike, the hackathon was not only a way to see new ideas, but a source of inspiration and personal challenge.
“It was extremely invigorating,” Mike told me. “Not just to see the technical components, but to see the outside perspective and how these individuals could develop something for our guests to interact with.”
With their work done at the end of the day on Saturday, all that was left was a presentation to our team of judges. The six teams presented their ideas and made their cases in front of our judges. The judges that had the tough job of selecting just one winner included:
In the end, we had one winner and two runners-up (I said it was a tough choice). Team 42 and Chi-Ackers took second place with Sam Harrell of Team Sam taking home top honors. What was the app that wowed our judges so much?
The app used image recognition with computer vision, kind of like augmented reality.
Guests take the app and move it across a sign. The app recognizes points on the sign and pulls related information from the digital collections of The Henry Ford.
The app can then also translate the information into dozens of languages. It’s easy to use. Instead of looking for information on multiple web pages within your mobile browser, all related items are pulled together all in one place.
Sam had been thinking of an app like this for a while. The hackathon, with the access to our APIs, was just what he needed to pull it all together.
“I loved the thrill of starting something from scratch and building it out,” he said.
Will you see the app anytime soon? There’s consideration here at the institution of being able to make something out of the results from the hackathons, like the one at Maker Faire Detroit, in the future.
For Compuware’s Matthew David, suggesting a hackathon as part of their Maker Faire Detroit sponsorship was a natural idea. Hackathons all across the globe continue to gain popularity. For small groups of people, a hackathon often gives them the opportunity to not only be developers but also entrepreneurs. Did you know that the Facebook “Like” button was the result of a Facebook hackathon?!
“When you work on emerging technology, you’re so very passionate about it,” Matthew said. “Being up to your eyeballs in code, racing against the clock for a fun prize... people are doing it for the honor of winning. They light up Silicon Valley passions outside of Silicon Valley. Folks really can do something. These solutions emerging and then happening? That’s pretty fantastic.”
Digital Collections Initiative Manager Ellice Engdahl proudly watched the presentations the next day on Sunday. To the leader of the team creating and publishing our digital collections, the idea of allowing outside developers access to our raw data meant a lot.
“The true purpose of digitizing our collections, both on the floor and in storage, is to make them available. If our digital assets aren’t used, there’s no point in creating them,” Ellice said. “It was fabulous to see creative programmers find new ways to share our materials.”
Ellice also really appreciated the thoughtful way each team approached the challenge and brought their own perspective to it.
“Team 42 was interested in engaging diverse audiences, Team Chi-Ackers wanted to encourage learning through collections-related gaming, Team CIA encouraged easy sharing from the museum to visitors and from visitors to visitors, Team Handsome Quartet encouraged users to gain social badges through viewing collections objects, Team Sam thought about how the existing labels on the Museum floor could be improved and enhanced, and Team Wambatech incorporated outside videos and images alongside our own assets,” she said. “It was great to see such a variety of results coming out of the teams’ original goals and perspectives, and exciting to think of the diverse audiences that would appreciate all the teams’ efforts.”
While the hackathon has come and gone for 2013, the enthusiasm is here to stay. You can keep up to date with Maker Faire Detroit updates on our website and through our enthusiast channel, OnMaking.
Continue Readingby Lish Dorset, digital collections, technology, making, Maker Faire Detroit, computers
The Technological Legacy of Steve Jobs
Steve Jobs, Apple’s visionary co-founder, passed away yesterday, and the web is filled with an astounding outpouring of respect and gratitude for his work. It’s a testament to the impact personal technology – mass-produced consumer products – can have on people’s lives.
At The Henry Ford, we document not only the work of innovators, but the ways people use technology in their everyday lives. We collect artifacts that by their physicality and tangibility, their heft and their look, connect visitors to history and the lives of the people who used them. The Apple products in our collection – including an Apple IIe, a Lisa, a Macintosh, an iMac, an iPod and an iPhone – were used by ordinary people to write, teach, do business, play games, listen to music and connect to each other. Jobs’ product genius was in making those activities easy, transparent and fun – and in making the products highly desirable.
In the early 1980s, with Jobs at Apple’s helm, the company popularized the mouse and “graphic user interface” – the cheerful icons and desktop and folder metaphors that we still use in everyday computing. These innovations made computing accessible to everybody, not only people who could code. Over at our OnInnovation site, Steve Wozniak, Apple’s brilliant engineer co-founder, talks about how making computing fun and easy was the company’s goal from the beginning.
Jobs famously described the company as located at the intersection of technology and the liberal arts. He infused a respect for creativity, intelligence and design into the company’s products – integrating color graphics quite early, for instance, and making one of his own passions, music, the key to a new kind of product, the digital music player.
The products Apple made under Jobs were never cheap. They were aspirational consumer goods that promised to make your life better, to make you a cool nonconformist, to make you “think different.” Did they? Maybe and maybe not, but Jobs’ legacy reminds us that our tools can change not only the way we live our lives, but the way we think about ourselves.
Suzanne Fischer is former Curator of Technology at The Henry Ford.
20th century, 21st century, 2010s, technology, music, in memoriam, computers, communication, by Suzanne Fischer