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Raymond Taylor and E.T. Paull’s “A Signal From Mars March and Two-Step,” 1901 imagines two inhabitants of Mars using a signal lamp to communicate with Earth. THF129403  

The concept of "life on Mars" and "Martian Fever" was not incited in the pages of the tabloid magazine Weekly World News—but actually reaches much further back to 1877—with Italian astronomer Giovanni Schiaparelli. The astronomer himself was not to blame: a single word in his report—canali, which is Italian for “channels”—was misinterpreted to mean "canal" once translated into English. In Schiaparelli’s time, telescopes became more advanced and powerful, allowing him to make detailed maps of the planet’s surface. At the time of this mapping, Mars was in “opposition,” bringing the planet into close alignment with Earth for easier observation. While creating his maps, however, Schiaparelli fell victim to an optical illusion. He perceived straight lines crisscrossing the surface of the planet, which he included in his records, assigning them the names of rivers on Earth. These were the canali—and the source of a misunderstanding which morphed into a self-perpetuating legend about intelligent, ancient, canal-building Martian lifeforms. 

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Giovanni Schiaparelli’s Map of Mars (Public domain, via Wikimedia Commons). 

Much to Schiaparelli’s annoyance, the American astronomer Percival Lowell continued to pursue this "life on Mars" theory. Beginning in 1895, Lowell published a trilogy of books about the “unnatural features” he saw through his telescope in Flagstaff, Arizona. He created his own maps of the planet, much of which Schiaparelli believed to be pure fantasy. In reality, the imagery Lowell was seeing was likely caused by diffraction illusion in his equipment. Lowell was not alone in popularizing the concept of an intelligent Red Planet. The astronomer, psychical researcher, and early science fiction writer Camille Flammarion published The Planet Mars in 1892, which collected his archival research and historic literature exploring the idea of an inhabited planet. In 1899, Nikola Tesla claimed to have tapped into intelligent radio signals from Mars; in 1901 the director of Harvard’s Observatory Edward Charles Pickering claimed to have received a telegram from Mars.

In 1901—the year that Raymond Taylor and E.T. Paull’s "A Signal from Mars" sheet music was published—"Mars Fever" had officially taken hold, as scientists and enthusiasts alike actively explored the potential for two-way communication with Mars. This piece of music, made in tribute to the planet, is a prime example of the exoticism of science, space travel, and speculation about the limits of technology (along with a few missteps) colliding with future-forward, popular, and artistic culture.

THF344586Amazing Stories, September 1950. THF344586

Speculative thinking about Mars did not end in 1901—it has continued to provide a source of inspiration and exploration for both popular and scientific cultures. The Red Planet and its hypothetical inhabitants often appeared in early pulp and science fiction magazines like
Amazing Stories and Astounding Stories. The first issue of Amazing Stories was published in April 1926 by inventor Hugo Gernsback, and was the first magazine to be fully dedicated to the genre of science fiction. Gernsback himself is credited as the “father” of science fiction publishing—or, as he called it, “scientification.” The magazine introduced readers to far-reaching fantasies with journeys to internal worlds like Jules Verne’s “Trip to the Center of the Earth,” and explorations of other dimensions and galaxies, time travel, and the mysterious powers of the human mind.  Throughout its publication of over 80 years, Amazing Stories included many fictional accounts of Mars, including H.G. Wells’s “War of the Worlds,” Cecil B. White’s “Retreat to Mars,” pictured here, E.K. Jarvis’s “You Can’t Escape from Mars!” 

THF108523Standing left to right are H.G. Wells and Henry Ford at Cotswold Cottage, Greenfield Village, 1931. This photograph was taken 7 years before the infamous 1938 radio broadcast of Wells’s War of the Worlds. This radio-play used media as an all-too-effective storytelling device, inciting a public panic about an alien invasion in the process. THF108523

In 1924, with Mars once again in opposition to Earth, a new round of astronomical experiments and observations emerged. In order to test theories of advanced cultures inhabiting the planet, the inventor Charles Francis Jenkins and astronomer David Peck Todd were commissioned by the US military to conduct a study to “listen to Mars.” For the purposes of this experiment, Jenkins created an apparatus called the “radio photo message continuous transmission machine,” capable of creating visual records of radio phenomena on a long strip of photographic paper. Jenkins’s device was connected to an ordinary SE-950 NESCO radio receiver, serving as the “listening ear” in this experiment. Any incoming signal would trigger a flash of light on the paper, creating black waveform-like lines and thus revealing any chatter of alien radio waves.

The Army and Navy proceeded to silence radio activity for short periods over the three days of Mars’s closest course, believing that anyone who was bold enough to defy military-ordered radio silence would surely be extraterrestrial in origin. The Chief of US Naval Operations, Edward W. Eberle, sent this telegram on August 22nd:

7021 ALNAVSTA EIGHT NAVY DESIRES COOPERATE ASTRONOMERS WHO BELIEVE POSSIBLE THAT MARS MAY ATTEMPT COMMUNICATION BY RADIO WAVES WITH THIS PLANET WHILE THEY ARE NEAR TOGETHER THIS END ALL SHORE RADIO STATIONS WILL ESPECIALLY NOTE AND REPORT ANY ELECTRICAL PHENOMENON UNUSUAL CHARACTER AND WILL COVER AS WIDE BAND FREQUENCIES AS POSSIBLE FROM 2400 AUGUST TWENTY FIRST TO 2400 AUGUST TWENTY FOURTH WITHOUT INTERFERRING [sic.] WITH TRAFFIC 1800[1]

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Radio Receiver, Type SE-950, Used by Charles Francis Jenkins in Experiment Detecting Radio Signals from Mars. THF156814

When the paper was developed, the researchers were surprised to find that it contained images. These graphics were interpreted by the public to be “messages” composed of dots and dashes and “a crudely drawn face” repeating down the thirty-foot length of film. Jenkins, however, feared that his machine would be perpetrated as a hoax, so when the films were released he did so with this caveat: “Quite likely the sounds recorded are the result of heterodyning, or interference of radio signals.” While the popular press used these images as confirmation of life on Mars (in fact, this 1924 experiment
has appeared as “evidence” in the tabloid, Weekly World News), the scientific community provided logical explanations: static discharge from a passing trolley car, malfunctioning radio equipment, or the natural symphonic radio waves produced by Jupiter. The SE-950 radio used by Jenkins in this experiment is now part of The Henry Ford’s collection: a simple rectangular wood box with knobs and dials that easily hides its deeper history as part of an experiment to communicate with Mars.

From Schiaperelli to Lowell; from the adventure tales of H.G. Wells to the first science fiction magazines of Hugo Gernsback; from a curious piece of turn-of-the-century sheet music to an even stranger experimental radio—Mars has acted as an inspirational and problematic site for creative and scientific pursuits alike. In July of 1964, the fly-by images gathered by the spacecraft Mariner 4 put an end to the most far-flung theories about the planet. As Mariner 4 transmitted images back to Earth, there were no signs of canals, channels—or a populated planet. And finally, in recent years, technological innovation has allowed our knowledge of Mars to grow at a rapid pace, with NASA’s on-planet rover missions and SpaceX’s Falcon and Dragon vehicle programs. Martians or not, despite the fact that the Red Planet lingers an average of 140 million miles away from Earth, it continues to broadcast an inspirational signal of astounding strength, which reaches straight into the human imagination.

Kristen Gallerneaux is the Curator of Communication and Information Technology, The Henry Ford. 

([1]  Telegram from the Secretary of the Navy to All Naval Stations Regarding Mars, August 22, 1924, Record Group 181, Records of Naval Districts and Shore Establishments, 1784-2000, ARC Identifier 596070, National Archives and Records Administration.) 

20th century, 19th century, technology, space, radio, popular culture, communication, by Kristen Gallerneaux

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Image Courtesy of Moogfest.com

From May 18-22,
Moogfest 2016—a festival dedicated to “the synthesis of music, art, and technology”—took place in Durham, North Carolina. While you may not have heard of Moogfest itself, you have almost certainly heard the sound of the synthesizer that is the namesake of the festival. If you’ve ever driven on the freeway nodding along to the Beatles “Here Comes the Sun,” or Kraftwerk’s “Autobahn,” you’ve heard the Moog. If you’ve rocked out to Emerson, Lake and Palmer’s “Lucky Man,” or danced to Blondie’s “Heart of Glass” or (keeping it local to Detroit) Parliament’s “Flash Light”—you know what the Moog sounds like. And if you grew up as a child of the 1980s, watching John Carpenter’s classic horror films—that soundtrack that punctuated the dread of Halloween? It was played on a Moog by Carpenter himself. My point is, the Moog has permeated our culture—its influence is everywhere, in plain earshot.

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The Henry Ford is the repository for the original Moog prototype, pictured here. THF 156695

One of the reasons Moogfest is so important is because it raises awareness of the instrument’s impact. Not only is the Moog an essential innovation within the timeline of electronic instruments, it has also continued to influence the soundscapes of modern music. Another unique aspect of the festival is that its organizers give as much weight to organizing a carefully curated roster of lectures, workshops, and sound installations as they do in selecting the bands that play. From gatherings in small rooms where musicians lay their creative processes bare—to future-forward lectures about diverse topics like
Afrofuturism, technoshamanism and radical radio—Moogfest’s speaker programming gives those interested in music, art, and technology the chance to be absorb new ideas about the history of technology. 

This occasionally leads to interesting collisions and exchanges of ideas. Festival-goers might see a demonstration of IBM’s Watson project (a cognitive computing system), and later that day, hear Gary Numan play his groundbreaking 1979 Replicas album in its entirety. They might attend a workshop about “the internet of things,” and then take in a slice of a four-hour-long “durational performance” by analog synthesizer composer, Suzanne Ciani. Or for the truly committed—one might even participate in a “sleep concert” by Robert Rich, where the musician lulls participants to sleep with sound and influences their dreams from midnight until 8am the following morning. 

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Dave Tompkins, AUDINT, and Kristen Gallerneaux presenting their sonic research. The “mission patches” shown at center were discussed by AUDINT and represent cases in military history where sound was essential to the success of the mission: The Ghost Army, Operation Wandering Soul, and The Phantom Hailer.

While I have previously attended this festival as a spectator, this year I was honored to take part in Moogfest as an invited “Future Thought” speaker, where I helped to organize an event called
Spatial Sound & Subhistories. The event opened with a presentation about some of The Henry Ford’s own sound and communications history artifacts—including the prototype Moog synthesizer. Writer Dave Tompkins gave a riveting talk about his book-in-progress, about the effect of the natural landscape on Miami Bass and hip-hop music. The event was capped off by a tour through “can’t believe this is real” sound history by the UK-based collective AUDINT, who began their discussion with the WWII-era “Ghost Army.”

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Dorit Chrysler demonstrates the theremin in an adult workshop.

I also managed to take in a few events at the festival. On Thursday, I hit the ground running by participating in a theremin workshop led by world-renowned thereminist, Dorit Chrysler. Her resume is impressive, having played with the bands Blonde Redhead, Cluster, ADULT., Dinosaur Jr., and many others. Chrysler also founded KidCool Theremin School, which provides educational workshops to increase awareness of the instrument. After spending an enjoyable hour hearing stories about the theremin’s history and dipping my toes in the water of learning to play (but not too well), I’m very happy to say that KidCool Theremin School will be joining us at The Henry Ford for Maker Faire Detroit to offer a series of workshops and performances. Stay tuned for more details! 

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Sam Aaron makes electronic music using live Sonic-Pi coding.

The overlap between sound, art, and the technology used to make it has become indistinguishable in some cases. In this image, Sam Aaron is using Sonic Pi—a software program he created—to create live-coded synth music. As computer code swept quickly upwards on the projections behind the musician and the music changed with each command, it became obvious that Aaron was exposing the audience to the process he was using to manipulate sound. While my initial reaction was that this mode of music-making must be amazingly difficult, Sonic Pi was in fact developed as an entry point to teach basic coding in the classroom. 

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Ryan Germick talks about developing the Pegman icon for Google’s Street View.

At the “Arts & Smarts” event, Google Doodle team leader Ryan Germick played host to something that fell somewhere between a stand-up comedy and technology talk show—complete with a “robot” named “Jon Bot” (actually Germick’s brother in a silver space-age suit). Through a stream of constant self-effacement and hilarious jokes, Germick talked about the origins of the icons he created during his career at Google. As the artist behind the Google Maps “Pegman” icon in Street View, Germick now leads the team responsible for over 4000 Google Doodles—including an accurate version of a Moog synthesizer in celebration of inventor Bob Moog’s birthday. 

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Susan Kare talks about her career designing digital icons.

Keeping with the talk show format, Germick also interviewed a few other guests. Susan Kare, an artist and graphic designer responsible for “creating every icon you’ve ever loved” gave a retrospective tour through her career as a pioneer of pixel art and digital icons. While working at Apple, she created the “Chicago” and “Geneva” typefaces, as well as the “sad” and “happy” Mac graphics—and the Command key on Apple keyboards.

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Virtual Reality designer Manuel Clément has worked on many projects at Google, including the self-driving car project.

Next, Manuel Clément, Senior Virtual Reality Designer at Google, spoke about his early life in computing and his work on platforms like Flash in the 1990s, Google Chrome, Doodles, a Self-Driving car program, and Cardboard. Clément showed the outcome of a new prototyping team called Google Daydream, who are testing issues of social interaction, motion, and scale in virtual reality. He reminded the audience that VR is about “experiencing the impossible,” yet he is aware of its current limitations. In reference to an intense bout of app experiments, Clément asked: “What is VR good for? Maybe it’s good for nothing. But how about we build 60 things over 30 weeks and figure it out?” 

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An exhibit celebrating the legacy of another early synthesizer pioneer, Don Buchla.

A collection of Don Buchla instruments and memorabilia was also on view at Moogfest. Buchla, who is located in Berkeley, California, began creating analog and touch-sensitive synthesizers at about the same time as Bob Moog was creating his synthesizer prototype on the East Coast. The exhibit was created from the collection of Richard Smith—an important instrument technician in his own right, and one-time apprentice of Buchla. Smith provided a glimpse into one of the most complete collections of Buchla material ever assembled—this small portion of his archive certainly left me wanting to see the rest! 

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A “Minimoog Model D” synthesizer under construction at the Moog Music Pop-Up Factory.

Moog Music, whose headquarters and factory are located in Asheville, NC, built a “pop-up factory” for the Durham’s Moogfest. Even on the last day of the festival, the enthusiasm in the building was positively electric. Every demonstration synthesizer available was being played by a visitor, and displays related to Moog’s history were being used as photo opportunities: fans posed for photos next to a larger-than-life image of composer Wendy Carlos and by the circuit boards that once powered the synths of Kraftwerk, Dr. Dre, and Bernie Worrell (who to the delight of fans, dropped in for an impromptu session at the Factory). 

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A view of Yuri Suzuki’s interactive Global Synthesizer Project.

In the spirit of encouraging a Maker Culture, the three finalists of Moog’s 5
th Annual Circuit Bending Challenge were on display—a contest that asks contestants to create a unique electronic instrument for $70 or less. One wall was taken up by a collection of analog synthesizers in the shape of a world map. Designed by sound-art designer Yuri Suzuki, the Global Synthesizer Project asked people to contribute audio recordings of their regions. When the project debuted at Moogfest, visitors were allowed to interact by creating wire “patches” to play the gigantic archive of international sound. 

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The Minimoog Model D, exploded and assembled.

Moog Music also used the buzz around the festival to announce the revival of one of their most iconic synthesizers—the
Minimoog Model D. Using a remarkable amount of research, craftsmanship, and detail-oriented production, the company is staying true to the original 1970 version, down to the last circuit. Visitors could see an “exploded” Minimoog, and step over to the factory stations, where the various stages of their assembly was explained

moog-groupDarion Bradley of Make Noise shows off a modular synthesizer system.

Moogfest, out of necessity and the modern spirit of music-making, isn’t
all Moog all the time. In fact, there is a general spirit of comradery and democracy that permeates the event. In the Modular Marketplace, modern-day instrument makers show off their capabilities. In particular, small companies who create Eurorack modules—a sort of synthesizer that you can build piece-by-piece, by chaining together components—have a strong presence at Moogfest. Companies like Synthrotek, Mutable Instruments, Bleep Labs (along with dozens of others) demonstrated their gear and allowed people to try it out. The philosophies of innovation behind the Asheville-based Make Noise company seemed particularly relevant—not only with regard to their own instruments—but also to the general values found among creative technologists at this particular moment in time: “We see our instruments as a collaboration with musicians who create once in a lifetime performances that push boundaries and play the notes between the notes to discover the unfound sounds. We want our instruments to be an experience, one that will require us to change our trajectories and thereby impact the way we understand and imagine sound.”  

Kristen Gallerneaux is Curator of Communications and Information Technology at The Henry Ford.

computers, popular culture, by Kristen Gallerneaux, events, technology, musical instruments, music

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Cunningham Drugs, Detroit, Michigan, 1976. THF 239803 

It is with great sadness that we hear of the passing of John Margolies.

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Elwood Bar, Detroit, Michigan, 1986. THF 239044

John was motivated the same way many photographers with a deep appreciation for history are: he wanted to capture things that had become overlooked, structures that were endangered, vulnerable, and on the brink of destruction. But rather than choosing a neighborhood, or town or region he chose what could be found along the edges of all the old roads, the pre-interstate routes stretched throughout the United States—like a local historian of endless highways. His finest images look like stills from a perfect road movie, and they capture an element of the nation’s essence and identity—mom and pop businesses, motels, diners, crazy signage and attractions, clamoring for the attention of motorists, played out against distance and motion.

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Sands Motel, Grants, New Mexico, 2003. THF 239001

A large selection of John’s photographic slides were acquired by The Henry Ford in 2013; John also donated a great many roadside-related souvenirs and other items.

The museum’s exhibit Roadside America: Through the Lens of John Margolies ran from June 2015 to January 2016. Continue Reading

roads and road trips, popular culture, Roadside America, John Margolies, photography, photographs, in memoriam, by Marc Greuther

 

Darth Vader Action Figure Carrying Case, ca. 1980 THF1078

 

The reviewers thought it had no chance of becoming a hit. Even writer-director George Lucas wasn’t sure about it. Sure, he’d had a hit with “American Graffiti”—a film deeply rooted in nostalgia and American popular culture. But this was different. Maybe a little too wacky for the general public, he thought.

But moviegoers thought differently. They turned out in record numbers to see “Star Wars” over the summer of 1977. Lines stretched for miles outside movie theaters. Tickets sold out as soon as their box offices opened. This first “Star Wars” movie (later subtitled “Episode IV - A New Hope”) went on to not only win six Oscars but to become one of the most popular and highest-grossing films of all time. Continue Reading

California, 20th century, 1970s, space, popular culture, movies, by Donna R. Braden

Kenner’s original Millennium Falcon play set. She may not look like much, but she’s got it where it counts, kid. THF1083

It’s an old museum-related joke: You don’t feel old until you see your toys exhibited as historic artifacts. Okay, so I felt a bit aged the first time I saw that Star Wars lunchbox in Your Place in Time, but I never questioned its right to be there. For us Gen X types, few things are so much of our time as Star Wars.

While I was around when all three of the original films were in theaters, most of my viewings came via videotapes recorded from HBO airings. (Heh, a Star Wars viewing still doesn’t feel quite right to me unless it starts with this.) Not until Return of the Jedi arrived in 1983 was I old enough to see one of the movies on the big screen. I still remember being thrilled by the sarlacc pit battle and the speeder bike chase, being saddened at Yoda’s death, and being generally grossed out by Jabba the Hutt. Disgusting or not, it was satisfying to finally see that vile gangster after hearing his name dropped ominously in the first two movies. All in all, it was a magical experience, and the reason that I don’t personally rate Jedi as a lesser work than its predecessors. Continue Reading

21st century, 2010s, 20th century, 1980s, 1970s, toys and games, space, popular culture, movies, childhood, by Matt Anderson

Cover of a 1977 Early Reader THF 126319

It would not be a proper Christmas season without at least one viewing of the TV special, “A Charlie Brown Christmas.” Every year, we can enjoy the antics of Lucy, Schroeder, and the rest of the “Peanuts” gang as they get ready (or not) for the Christmas play; sympathize with Charlie Brown as he passes up all those bright shiny aluminum trees and picks the sorriest tree on the Christmas tree lot; and cheer when the gang transforms Charlie Brown’s sad little tree into one of beauty and elegance at the end. Today, we can watch the special any time we want. But, back when it first aired on TV in 1965, we could only watch it once—Thursday, December 9, at 7:30 p.m., on CBS. And it was a revelation! Continue Reading

20th century, 1960s, TV, popular culture, holidays, Christmas, by Donna R. Braden

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White Castle System eating house operators Abie Best and Don Dunivent pose for their photograph outside -THF98358 - and at the counter - THF98355 - in Kansas City, Missouri, probably 1927.

Alvin Alonzo Dunivent, nicknamed "Don" by his coworkers, began working in a Kansas City, Missouri, White Castle restaurant in July 1927. He flipped burgers and worked the counter of this small fast food restaurant. The White Castle System of Eating Houses, Corporation called his position an operator for the Kansas City Plant. Employment included corporate training in customer service and pride of a job well done in this emerging industry. It was a good career move for Don.

Hamburgers were considered an inferior “poor man’s food” until fry cook Walter Anderson improved their reputation by coming up with a secret new cooking method. In 1921, he and partner Edgar Waldo “Billy” Ingram opened a chain of hamburger eating houses—compact, castle-like structures they called “White Castles.” From the architecture to the menu to the workers’ appearances, White Castle set a new standard for cleanliness and uniformity. Continue Reading

Missouri, 20th century, restaurants, popular culture, home life, food, by Cynthia Read Miller, archives

1949 Mercury Customized Convertible

A museum presenting America’s ideas and innovations mourns the passing of George Barris, “The King of Kustomizers.”

George grew up building models of cars and then working on cars during his youth. He had a spark of ingenuity in the way he looked at the world as well as in the world that he built. In the mid 1960s Barris Kustom City acquired a Lincoln Futura prototype that was built for the Ford Motor Company in Turin, Italy in 1955. George had been given a contract in August of 1965 by television show producers to build a batmobile for their upcoming television show. As the legend has been told many times, he had only three weeks to build the “winged mammal” car before filming started. George had the winged-like Futura in his shop and saw the possibilities immediately, and of course the result was the most iconic movie car ever built, the Batmobile. George’s ingenious creation appeared on January 12, 1966 to millions of television viewers experiencing the spoof and kitsch of Batman. Continue Reading

21st century, 20th century, popular culture, making, in memoriam, cars, by Christian W. Øverland

Eva Tanguay in Vaudeville Costume, 1910-1919 THF82177

Eva Tanguay was a showstopper—one of vaudeville’s most charismatic stars. Long before performers like Madonna made their mark, Eva Tanguay was wowing ‘em on the vaudeville stage.

The flamboyant singing comedienne was the highest paid performer for over a decade during the heyday of American vaudeville in the early 1900s. Known as the “I Don’t Care Girl” after her most famous song, Eva’s bold, self-confident songs symbolized a new, emancipated American woman. Continue Reading

1910s, 1900s, New York, Massachusetts, Canada, 20th century, 19th century, women's history, popular culture, music, Henry Ford, healthcare, cars, by Jeanine Head Miller

Marty McFly's hoverboard -- source of a million crushed hopes today. (THF319315)

This is it – the future is now. For any self-respecting Child of the Eighties, October 21, 2015, has been circled on the mental calendar since November 1989 when Back to the Future Part II hit theaters. I was 13 years old when I first saw Doc Brown and Marty McFly take their time traveling DeLorean to the fantastically futuristic world of Hill Valley 2015 – old enough to realize that we probably weren’t going to get hoverboards and flying cars, but young enough to still hope that we might. The year 2015 seemed impossibly far off (like, as far off as 2041 seems today), and one could imagine that some of those wonderful things in the movie might just come to pass. Well, not so much…

Predicting the future is a fool’s errand. Any movie that tries to imagine future technologies will inevitably miss the mark. Back to the Future Part II’s creative team knew this well, so they chose to go all in and make their 2015 as over-the-top as possible. That tech optimism is a big part of the movie’s appeal. BTTF II gives us happy robots that pump our gas, serve our soft drinks, and welcome us home at the end of the day. They’re a pleasant contrast to the tortured replicants and cyborgs of Blade Runner and RoboCop.

Being a transportation curator, I thought it might be fun to take a look at some of the transport technologies featured in Back to the Future Part II. Let’s start with those flying cars. The dream of an aircraft in every garage is an old one. It shows up in books, magazines and – on rare occasions – in reality. (Even Henry Ford spent some time and money on the concept.) The flying cars in BTTF II are there because they have to be. It’s the future we all want! Needless to say, we didn’t get them by 2015. Personally, I think flying is well beyond the skills of the average driver (myself included). Flying cars aren’t a good idea until we can take most of the operation and navigation out of the driver’s hands. And that’s the good news here in the real 2015 – driverless cars are edging ever-closer to practical reality. Give me a car that operates itself, and then I’ll start clamoring for it to fly. Continue Reading

cars, by Matt Anderson, popular culture, movies