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Posts Tagged technology

Lawn care takes commitment. Implements designed to reduce the time required to improve a lawn's appearance hit the commercial market during the mid-1800s. Push-powered lawn mowers in a variety of configurations from that era gave way to motorized models, with riding mowers gaining popularity in the 1950s. (For more on the evolution of lawn mowers, check out this expert set.) The American Marketing and Sales Company (AMSC) went one step further in the 1970s. AMSC’s autonomous Mowtron mower, the company proclaimed, “Mows While You Doze.”

Low lawnmower with red plastic body on white platform with four black wheel
Mowtron Mower, 1974. / THF186471

AMSC released the futuristic mower, invented in 1969 by a man named Tyrous Ward, in Georgia in 1971. Its designers retained the familiar form of a riding mower, even incorporating a fiberglass “seat”—though no rider was needed. But Mowtron’s sleek, modern lines and atomic motif symbolized a new day in lawn care.

If the look of the mower promised a future with manicured lawns that required minimal human intervention, Mowtron’s underground guidance system delivered on that promise. Buried copper wire, laid in a predetermined pattern, operated as a closed electrical circuit when linked to an isolation transformer. This transistorized system directed the self-propelled, gasoline-powered mower, which, once started, could mow independently and then return to the garage.

GIF that rotates through three images of equipment
Components of Mowtron’s transistorized guidance system. / THF186481, THF186480, and THF186478

AMSC understood that despite offering the ultimate in convenience, Mowtron would be a tough sell. To help convince skeptical consumers to adopt an unfamiliar technology, the company outfitted Mowtron with safety features, such as sensitized bumpers that stopped the mower when it touched an obstacle, and armed its sales force with explanatory material.

Mowtron’s market expanded from Georgia throughout the early 1970s. The Mowtron equipment and related materials in The Henry Ford’s collection belonged to Hubert Wenzel, who worked as a licensed Mowtron dealer as a side job. Wenzel had two Mowtron systems: he displayed one at lawn and garden shows and installed another as the family mower at his homes in New Jersey and Indiana. Wenzel’s daughter recalled cars stopping on the side of the road to watch whenever it was out mowing the lawn.

Lawmower on trailer behind truck, with sign containing text
Display used by Mowtron dealer Hubert Wenzel. / THF623554, detail

Mowtron sales were never brisk—in fact, Hubert Wenzel never sold a mower—but company records show that the customers willing to try the new technology appreciated Mowtron’s styling, convenience, and potential cost savings. One owner compared her mower to a sleek Italian sports car. Another expressed pleasure at the ease of starting the mower before work and returning home to a fresh-cut yard. And one customer figured his savings in lawn care costs would pay for the machine in two years (Mowtron retailed at around $1,000 in 1974, including installation).

Despite its limited commercial success, the idea behind Mowtron had staying power. Today, manufacturers offer autonomous mowers in new configurations that offer the same promise: lawn care at the push of a button. (Discover one modern-day entrepreneur’s story on our YouTube channel.)


Debra A. Reid is Curator of Agriculture & the Environment at The Henry Ford. Saige Jedele is Associate Curator, Digital Content, at The Henry Ford.

Georgia, 20th century, 1970s, technology, lawn care, home life, by Saige Jedele, by Debra A. Reid, autonomous technology

Three men lean over a large table filled with drawings and other items

Jim Hall and Engineers at Chaparral Cars, Midland Texas, Summer, 1968. Hall pioneered some of the modern aerodynamic devices used on race cars. / THF111335

Anatomy of a Winner: Design. Optimize. Implement.


The Sports Car Performance Center section of our new racing exhibit, Driven to Win: Racing in America Presented by General Motors, is racing research and development on steroids. Passion and fortitude come standard.

The modern race shop encompasses a combination of scientific research, computer-aided design and engineering, prototyping, product development and testing, fabrication, and manufacturing. Here you can go behind the scenes to see how experts create winning race cars, using their knowledge in planning and problem-solving.

You can learn about key elements for achieving maximum performance through an open-ended exploration of components of the cars on display, as well as through other activities. STEM (science, technology, engineering, and mathematics) principles are a key focus here.

2016 Ford GT Race Car

(On loan from Ford Motor Company)

Low blue, red, and white race car with text and logos, sitting in a large indoor space with other cars nearby
THF176682

This is the actual car that won the LMGTE Pro class at the 2016 24 Hours of Le Mans. The win was historic because it happened on the 50th anniversary of Ford’s first Le Mans victory in 1966, but over that half-century, racing technology advanced enormously, and the engine is half the size (a 3.5-liter, all-aluminum V-6 compared with a 7-liter, cast-iron V-8). But twin turbochargers (vs. naturally aspirated intake), direct fuel injection (vs. carburation), and electronic engine controls (vs. all mechanical) gave the GT engine almost 650 horsepower, versus slightly over 500 horsepower for the Mark IV.

Computer-aided design and engineering, aerodynamic innovations to maximize downforce and minimize drag, and electronic controls for the engine and transmission all combine to make the 2016 Ford GT a much more advanced race car, as you would expect 50 years on. The technology and materials advances in the GT’s brakes, suspension and tires, combined with today’s aerodynamics, make its handling far superior to its famous ancestor.

2001 C5-R Corvette

(On loan from General Motors Heritage Center)

Low yellow race car with text and logos
THF185965

You can’t talk about American sports car racing without America’s sports car. The Chevrolet Corvette was in its fifth styling generation when the race version C5-R debuted in 1999. The Corvette Racing team earned 35 victories with the C5-R through 2004, including an overall victory at the 24 Hours of Daytona in 2001. This is the car driven by Ron Fellows, Johnny O'Connell, Franck Freon, and Chris Kneifel in that Daytona win.

Additional Artifacts


Car, half of which is orange clay-colored and half of which is white, with black windshield, wheels, and trim
THF185968

Beyond the cars, you can see these artifacts related to sports car performance in Driven to Win.

 

Dig Deeper


Race car on race track with a few spectators looking on from the sidelines
Bruce McLaren and Chris Amon earned Ford its first win at Le Mans with the #2 GT40 on June 19, 1966. Ford celebrated that victory with another one on June 19, 2016—exactly 50 years later. / lemans06-66_083

Learn more about sports car performance with these additional resources from The Henry Ford.

 

Additional Readings:

making, technology, cars, engineering, race cars, Henry Ford Museum, Driven to Win, design, racing

Large piece of beige metal equipment with round yellow screen (?) at one end and buttons and switches
THF154728

The growth of commercial aviation in the United States presented a challenge—how could airports control aircraft within the increasingly crowded space around them? The earliest efforts at air traffic control were limited to ground crew personnel waving flags or flares to direct planes through takeoffs and landings. Needless to say, this system needed improvement.

The first air traffic control tower opened in 1930 at Cleveland Municipal Airport. Pilots radioed their positions to the tower, where controllers noted the information on a map showing the positions of all planes within the airport's vicinity. Controllers radioed the pilots if a collision seemed possible and gave them permission to land or take off. Soon, all large American airports employed towers operated by the airports' respective municipal governments and staffed by growing crews. Smaller airports, though, remained dependent on a single controller (who might also handle everything from the telephone switchboard to passenger luggage). Additionally, some pilots treated controllers' instructions as mere suggestions—the pilots would land when and where they pleased.

Two planes and several people in open field near low building
Before air traffic controllers began communicating with pilots by radio, airports relied on ground crew personnel to direct planes through takeoffs and landings. / detail of THF94919

Airlines recognized the need for formal oversight and attempted to supply it themselves. They formed Air Traffic Control, Inc., in 1936 to regulate traffic at larger airports. This new agency worked well but applied only to commercial aircraft. It became clear that only federal supervision could regulate all commercial and private air traffic at the nation's airports. The Civil Aeronautics Act, passed by Congress in 1938, established the Civil Aeronautics Authority—the forerunner of today's Federal Aviation Administration (FAA)—to establish safety guidelines, investigate accidents, regulate airline economics, and control air traffic.

The post-World War II economic boom brought a surge in air travel, as well as larger and faster jet aircraft. But the nation's air traffic control system remained unchanged. Upgrades came only after a tragic mid-air collision between two passenger planes over the Grand Canyon in 1956. All 128 passengers and crew aboard both flights perished. Public outrage forced the widespread implementation of radar, a technology greatly improved during the war, into the management of U.S. skies.

Into the 1960s, air traffic controllers augmented radar signal displays with hand-written plastic markers that identified each plane and its altitude. Integrating computers with radar eliminated the need for written markers, as information about each plane automatically displayed on radar screens. This improved radar system, referred to as the Automated Radar Terminal System, finally made its way to metropolitan airports in 1969, when the FAA contracted with Sperry Rand to build control computers and radar scopes.

Large piece of beige metal equipment with round yellow screen (?) at one end and buttons and switches; open panels on top and sides showing complex wiring
This computer-integrated radar scope, used at Detroit Metro Airport from 1970 to 2001, was one of the first units capable of displaying an airplane's identification number and altitude directly on the screen. In this photograph, panels have been removed to reveal the unit’s internal components. / THF154729

This radar scope display panel is the first of those scopes to be produced. It was installed at Detroit Metropolitan Airport in 1970. This unit, and others like it, sat in the tower's radar room. It was used to monitor and control aircraft within 35 miles of the airport. Two people worked the unit in tandem, sitting on either side of the display screen. While this arrangement made maximum use of expensive equipment, it led to inevitable difficulties—users sometimes disagreed on screen contrast settings. With the introduction of single-user LCD displays in the 1980s and 1990s, this unit was downgraded to training use and then retired from service in 2001.

Today, radar itself is facing retirement from air traffic control. Aircraft can relay their positions to each other and the ground without radar through Automatic Dependent Surveillance-Broadcast, which combines GPS technology with high-speed data transfer. Required in most controlled airspace as of January 1, 2020, this new system provides more accurate location information. It also allows closer spacing of aircraft in the skies, increasing capacity and permitting better traffic management.

Though it was outpaced by newer technologies, this computer-integrated radar scope—the first of its kind—survives in the collections of The Henry Ford as evidence of the critical developments that produced the safe and efficient aviation system we rely on today. To discover more aviation stories, visit the Heroes of the Sky exhibition in Henry Ford Museum of American Innovation, or find more on our blog.


Matt Anderson is Curator of Transportation at The Henry Ford.

Additional Readings:

21st century, 20th century, 1970s, technology, Michigan, flying, Detroit, computers, by Matt Anderson, airplanes

Looking to add some adrenaline to your next virtual meeting? Try the new backgrounds below, taken from Driven to Win: Racing in America, presented by General Motors. These images feature some of the exhibition’s iconic race cars, including the 1965 Goldenrod and the 1967 Ford Mark IV.

If you want even more background options, you can download any of the images of our artifacts from our Digital Collections. Our racing-related Digital Collections include more than 37,000 racing photographs, 400 three-dimensional artifacts (including race cars!), and nearly 300 programs, sketches, clippings, and other documents. Beyond racing, this collection of backgrounds showcases some views from Henry Ford Museum of American Innovation, Greenfield Village, and the Ford Rouge Factory Tour.

These links will give you instructions to set any of these images as your background on Zoom or Microsoft Teams.

Continue Reading

race car drivers, African American history, Mark IV, photographs, Driven to Win, Henry Ford Museum, cars, by Bruce Wilson, by Ellice Engdahl, by Matt Anderson, race cars, racing, technology, COVID 19 impact

This is the third of a series of blog posts presented in conjunction with the traveling exhibition, Louis Comfort Tiffany: Treasures from the Driehaus Collection. The exhibit, consisting of approximately 60 artifacts, is on view at Henry Ford Museum of American Innovation from March 6, 2021, through April 25, 2021. The lamp shown here is from the collections of The Henry Ford and provides background on themes in the exhibition.

In preparing for the Louis Comfort Tiffany: Treasures from the Driehaus Collection exhibit, The Henry Ford’s curatorial department expressed interest in displaying a Tiffany Studios early floor lamp, circa 1900, from our collections.  This lamp features a telescopic shaft and a dual wick kerosene burner for extra illumination.

Lamp with bronze base and stem, and green and yellow "fishscale" patterned glass shadeTwo black-and-white images of floor lamps next to each other
Our Tiffany lamp (THF186213) as compared to images from Tiffany publications.

In Tiffany publications, the lamp rests on an outer cushion-textured base with six ball-shaped feet. However, the outer base from The Henry Ford’s lamp was missing, with no previous record of its existence when it entered our collection in 1966.

Discussions between Curator of Decorative Arts Charles Sable and conservators led to the decision to create a replica lamp base to ensure both historical accuracy and physical stability to the tall, rather top-heavy floor lamp. The completed object would provide viewers with a more accurate interpretation and the opportunity to experience the object whole, as it was originally designed.

It’s All about the Base


We embarked upon an effort to locate a similar base in museums or private collections to serve as a reference or pattern, to inform the creation of a replacement base—only to discover that the lamp is quite rare. So instead, I decided to create a model base using a CAD (computer-aided design) program, with the design based on photographs from Tiffany publications and auctions. The museum’s lamp was used as a physical frame of reference for measurements and comparisons in CAD. I reached out to several 3D-printing shops to determine if they could use my CAD design to generate a three-dimensional plastic base. Ultimately, the base was printed with the help and generosity of the additive manufacturing team at the Ford Advanced Manufacturing Center.

Green lamp base CAD drawing from aboveGreen CAD drawing of lamp base, from a side angle
The above images are the CAD model of the base from different angles.

Ford Motor Company and its Advanced Manufacturing Center (AMC) offered their additive manufacturing expertise and capabilities. Their team includes Global Chief Engineer Mike Mikula, Rapid Prototype Subject Matter Expert Scott Gafken, Technical Leader in Additive Manufacturing Harold Sears, Additive Manufacturing Engineer Supervisor Jay Haubenstricke, and Supervisor Additive Manufacturing John Phillips.

Collaborative discussions with Scott Gafken revealed that the process would take about 24 hours, which included printing as well as model cooldown for handling. The EOS P770 was employed as an industrial selective laser sintering (SLS) printer and produced the print in Nylon 12 (also known as Polyamide 12 or PA12). The printing material was selected based on its ability to bear the weight of the lamp, and someday be a candidate for an investment casting, for the creation of a metal base.

GIF rotating through several images of 3D-printed circular lamp base
The white image shows the Polyamide 12 print of the base at the Ford Advanced Manufacturing Center. The image with painter’s tape was taken during the process of painting the base. Achieving a finish that matched the original metal lamp required the application of several layers of paint. The image with only one small white section shows the completed base after gloss varnish was applied.

Paint Matching


The bronze surface of the lamp was shades of brown with hints of red, orange, and green. These shades are similar to several paint colors: raw umber, chromium oxide green, sepia, burnt sienna, and yellow oxides. The colors were mixed into several formulations to closely match the patina (aged finish) of the lamp. Diluted paint was applied in layers to allow the variations in the tones to be seen. After discussions with the curator and members of our Experience Design department, we made the decision to leave one section of 3D-printed surface unpainted, to allow visitors to see it in the exhibit.

Man wearing face mask sits at a table covered with bottles, jars, and papers, painting a round lamp base brown
The replica base was painted with the actual lamp present to ensure a match.

Additional Treatment


Beyond the base, other aspects of our conservation treatment included the cleaning of the Tiffany lamp with a bristle brush and vacuum. Wet cleaning included a dilute blend of anionic and nonionic detergents in distilled water, applied with cotton rags and cotton swabs. Residual detergent was then removed with a distilled water wipedown.

A protective barrier of wax was introduced via hot wax application. The bronze surface was heated with a hot air gun and microcrystalline wax was applied and left to cool down. A boar-bristle brush and bamboo picks were used to remove excess wax. The brush and cotton rags were then used to buff the wax layer, resulting in a uniform sheen.

GIF rotating through two photos of round lamp base with swirled pattern; the first is dark and dull and the second is lighter and shiny
GIF showing two images of part of a lamp stem; the first is dark and dull and the second is lighter and shiny
Details of the lamp both before cleaning and after cleaning and wax application.

Additional information on the care of these types of artifacts and more can be found in The Henry Ford’s conservation fact sheets, “The Care and Preservation of Historical Brass and Bronze” and “The Care and Preservation of Glass & Ceramics.”

Please check out this lamp and other Tiffany Studios artifacts in the Louis Comfort Tiffany: Treasures from the Driehaus Collection exhibit before its closing on April 25, 2021.


Cuong Nguyen is Conservator at The Henry Ford.

Additional Readings:

Henry Ford Museum, Ford Motor Company, philanthropy, technology, glass, by Cuong Nguyen, #Behind The Scenes @ The Henry Ford, collections care, conservation, Louis Comfort Tiffany

Illustration of five people, backs to the viewer, arms around each other, looking at a cityscape with with USB cords plugged into buildings and wifi/Internet symbols
Illustration by Sylvia Pericles.

Welcome to the digital era. Now what?

In the fall of 2020, for the first time, an entire generation started school on a screen. As the new coronavirus abruptly cut many of us off from the world outside our homes, for those of us fortunate enough to enjoy digital communication tools, the Internet has become one of the most essential tools for surviving the COVID-19 pandemic. As sci-fi and scary as this may seem, there is also an opportunity here to transform—again—the Internet.

As COVID-19 continues to dramatically upend our lives, an ever-evolving digital world pushes us to rethink the purpose of the Internet and challenges us to re-create our digital and political lives as well as the Internet itself. The challenge is ensuring that all people will have the skills, knowledge and power to transform the Internet and shift its dependence on a commerce- and clickbait-driven economic model to become instead a universally guaranteed utility that serves people’s needs and allows creativity to flourish.

Societal Reflection


This challenge has been a long time coming. Before the COVID-19 pandemic, the Internet was on questionable ground. In early 2020, misinformation campaigns, privacy breaches, scams, and trolls proliferated online. When COVID-19 hit and the world was forced to shift the important tasks of daily life online, we saw (again) how digital inequalities persist—forcing poor and vulnerable communities to rely on low-speed connections and cheaper devices that can’t handle newer applications.

The Internet is a reflection of who we are as a society. We know that there are people who scam and bullies who perpetuate injustice. But there is also beauty, creativity, and brilliance. The more perspectives there are shaping this digital era, the more potential we have to tap the best parts of us and the world.

There is no silver bullet that will keep violence or small-mindedness at bay—online or off—but I know from 13 years of working on digital justice in Detroit that teaching technology is the first step toward decolonizing and democratizing it.

A City’s Story


Over the years, Detroit has faced many economic hardships, which has meant that digital access has too often taken a back seat. Bill Callahan, director of Connect Your Community 2.0, compiled data from the 2013 American Community Survey and found that Detroit ranked second for worst Internet connectivity in the United States.

Following that report, in 2017 the Quello Center of the Department of Media and Information at Michigan State University reported that 33% of Detroit households lacked an Internet connection, fixed or mobile. Yet the world had already moved online.

By 2011, many government agencies had transitioned away from physical spaces, making social services only accessible via the Internet. My colleagues and I at Allied Media Projects (a nonprofit that cultivates media strategies for a more just, collaborative world) understood that access to and control of media and technology would be necessary to ensure a more just future. As Detroiters, we needed to figure out how to create Internet access in a city that was flat broke and digitally redlined by commercial Internet providers. We also needed to address the fact that many Detroiters who had never before used digital systems had a steep learning curve ahead of them.

The question we asked our communities, and answered collectively, originated from and addressed Detroit’s unique reality: What can the role of media and technology be in restoring neighborhoods and creating new economies based on mutual aid?

Three people in full color on one side of a large cellphone use phones and tablets; one person on the other side in black-and-white with an Internet "loading" symbol
Illustration by Sylvia Pericles.

To answer this question, the concept and practice of community technology—a method of teaching and learning technology with the goals of building relationships and restoring neighborhoods—emerged. If we want to harness the potential of the digital future ahead of us, we need to reshape our current relationships with the digital world. We need to understand how it works, demand our rights within it, and be aware of how digital tools shape our relationships with each other and with the larger world. Ultimately, the goal of community technology is to remake the landscape of technological development and shift the power of technology from companies to communities. The place where this begins is by rethinking our digital literacy and tech education models.

Community technology is inspired by the citizenship schools of the Civil Rights movement. Founded by Esau Jenkins and Septima Clark on Johns Island, South Carolina, in the 1950s, citizenship schools taught adults how to read so that they could pass voter-registration literacy tests. But under the innocuous cover of adult-literacy classes, the schools actually taught participatory democracy and civil rights, community leadership and organizing, practical politics, and strategies and tactics of resistance and struggle.

I saw a through line from the issues that encouraged citizenship schools to emerge in the 1950s to the struggles that Detroit faced in the early 2000s. In the 21st century, communities with high-speed Internet access and high levels of digital literacy enjoyed a competitive advantage. The denial of these resources to low-income and communities of color compounded the existing inequality and further undermined social and economic welfare in those neighborhoods.

Like the citizenship schools, community technology embraces popular education, a movement-building model that creates spaces for communities to come together in order to analyze problems, collectively imagine solutions, and build the skills and knowledge required to implement visions. This educational model structures lessons around the goal of immediately solving the problem at hand. In the citizenship schools, lessons were planned around the goal of reading the U.S. Constitution. Along the way, participants developed the profound technical and social skills needed to solve the problem.

In 2008, when I first started teaching elders in Detroit how to use and understand the Internet, it was always hard to know where to start. There were so many things to do online. The first question I asked was: “What do you wish you could do with the Internet?” Oftentimes, folks wanted to be able to view images of their grandchildren that had been sent to their email, or they would want to communicate with loved ones across the seas. It would be nearly impossible for me to teach a class that attended to all of those individual needs while keeping everyone engaged.

I wondered: If I taught problem-solving rather than teaching technology, could I support the same elder who couldn’t view a digital photo of their grandchild to build and install Wi-Fi antennas and run an Internet service provider (ISP) in their neighborhood?

As impossible as that may sound, it worked. In 20 weeks, I saw former Luddites work with their neighbors to build wireless networks. This curriculum went on to shape the Equitable Internet Initiative, which has trained over 350 Digital Stewards throughout Detroit, New York, and Tennessee.

Man with dog waves to woman on bike; both have social post-like "speech bubbles" containing text
Illustration by Sylvia Pericles.

Digital Liberation


Over the eight years I ran the Digital Stewards Program, what I realized is that relevance can engage someone to learn, but curiosity is what cultivates the kind of lifelong learning that leads to liberation.

Citizenship schools remind me that liberation is not a product of having learned a skill but rather the continued ability to participate in and shape the world to meet your and your communities’ needs. Becoming a lifelong learner of technology—and aspiring constantly to use it for liberatory ends—is essential because technology is constantly changing.

Every software program I ever learned in college is now obsolete. To meaningfully participate in the digital era, we need to be able to adapt technology to meet our needs rather than change ourselves to adapt to new technologies.


In order to cultivate the agency and self-determination necessary to rescue this digital era from corporations and trolls, we will need to change how we as a society pass on knowledge and how—and for whom—we cultivate leadership and innovation. Too often, technological knowledge is presented as a pathway for individual advancement through participation in a digital economy that further consolidates power and wealth for corporations. During this time of physical isolation, how do we change the experience of being forced into endless video meetings and classrooms into something more like inhabiting and co-creating a digital commons? Can we create environments that allow people to engage with technology from a community context rather than as distanced individuals stuck staring at our screens?

The Internet’s culture is currently being shaped by corporations. Social media platforms, ISPs, and algorithms control our movements through almost all online space. Can we remake the Internet into a community that we can all inhabit, and move away from the metaphor of the Internet as an information superhighway? Perhaps we can begin to build the equivalent of sidewalks, public parks, and bike lanes.

As a generation faces an unprecedented year of school online, we would be wise to realize that this is an opportunity for all of us to learn together and become both more critical of how we engage technology and more aware of what we see is lacking. How do we want to form a community online, navigating, creating, and adapting online spaces for our collective survival?

Perhaps, unwanted though it is, the global pandemic can inspire us to finally create a digital world that is befitting of our time and presence there—and can inspire the justice, equality, and hope that our IRL world so badly needs right now. 


This post was adapted from an article by Diana J. Nucera that originally appeared in the January–May 2021 issue of The Henry Ford Magazine. Nucera, aka Mother Cyborg, is an artist, educator, and community organizer who explores innovative technology with communities most impacted by digital inequalities. Post edited by Puck Lo; illustrations by Sylvia Pericles.

Civil Rights, education, COVID 19 impact, Michigan, Detroit, women's history, African American history, technology, by Diana J. Nucera, The Henry Ford Magazine

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In honor of National Engineers Week at The Henry Ford, our Curator of Transportation Matt Anderson led a panel (including Michigan Department of Transportation’s Michele R. Mueller, Kettering University’s Kip Darcy, and Arrow Electronics’ Grace Doepker) on the topic of autonomous vehicles. The panel wasn’t able to answer all of the questions asked, so we’ve collected our inquiries for the experts to weigh in on.

If you missed the panel, you can watch the presentation here.

Is the Comuta-Car a copy of The Dale?
Matt: The Dale is a story unto itself. That car (like the company behind it) was considered a fraud, while the Comuta-Car was a much more successful effort to manufacture and market vehicles. The Dale was a three-wheeled car powered by a two-cylinder internal-combustion engine. The Comuta-Car had four wheels and a DC electric motor. The Dale was also considerably larger, measuring 190 inches long to the Comuta-Car's 95 inches. That said, both cars were aimed at economy-minded customers looking for fuel efficiency.

Is there a danger to the vehicle being hacked?
Michele: There is a lot of work around security from all aspects (vehicle, infrastructure, supplier hardware, software, etc.) that put multiple layers of security in place to prevent that.

Kip: System security is a big deal - ensuring vehicle platforms are using the most sophisticated security is vital to building trust for owners and operators.  Over-the-air updates is an important component to ensure the vehicle platform has the latest antivirus/security defenses. Like cell phones, the platform always needs to be secure.

What types of programs/coding is available to protect the confidentiality of the car to only be assigned to the driver?
Michele: The industry has developed and continues to develop things such as personal recognition items (facial features, fingerprint, eye scan, etc.) that would allow this type of driver confidentiality. It has also brought to light concern over law enforcement and emergency responder access if needed in cases of having to impound a vehicle, if the vehicle is in a crash etc. MDOT has worked very diligently with Michigan State Police specifically to meet with industry professionals and talk through these challenges from that perspective and has aided the industry in their development of the technology. MDOT also works with other entities to provide training opportunities to Emergency responders for how to handle these types of vehicles as well as electric vehicles as they become more common on the infrastructure.

Kip: Quite likely that users and owners will give up a fair amount of confidentiality w/technology providers/OEMS when using fully connected vehicles. Like web browsing and mobile phone usage, it will be used to personalize the experience. Flip side - multiple users of a vehicle would have user accounts/profiles like current smart key/fob profiles on vehicles. If someone uses your fob, they may have access to your profile and user data.

How do these cars account for winter driving in states like Michigan?
Michele: A lot of testing goes on with these vehicles in all weather conditions and many of the auto companies and Tier I suppliers have facilities in northern and Upper Peninsula of Michigan to do testing such as this in those conditions. They are run through many weather scenarios rigorously and this is a good use case for why we set up our pilot and deployments in this space as sustainable environments so that regardless of when the weather happens the environment is there to test with.

Kip: As Michele points out, Michigan is an amazing test environment: the combination of extreme weather and infrastructure challenges make for great testing to compliment all of the work done in California, Arizona, and Nevada.

How do you overcome the liability issue? If an individual is in a crash due to driver’s error, it’s their fault. If an individual is in a crash in an autonomous car, is the manufacture at fault?
Michele: This is a very hot topic with a lot of lawyers, legal teams, insurance entities, etc., all part of the conversation. That determination is not out yet and I believe we have a bit to go before it is resolved. I do know that the reduction of crashes is drastically reduced by taking the human error factor out which automatically leads to a reduction in injuries and fatalities.

Kip: I see the convergence of two issues; driver liability and product liability.  Currently need a licensed driver in a vehicle - fault pinned to the driver (however, MI is no-fault) Malfunctioning systems would be a product liability issue - such as a possible design or manufacturing defect.  In a future w/L4/L5 fully automated vehicles w/o a licensed driver, the insurance regulations will need to change. NAIC National Auto Insurance Commissioners has resources on the topic.

When do you think autonomous vehicles will become widely used in our everyday life?
Michele: I personally believe that a fully Level 5 automated vehicle being widely used with saturation is 15-20 years out. We have automated vehicles today with different feature sets and they are showing benefits.  There will be a transition period and a mixed use for a quite a while yet.

Kip: Based on adoption studies done before the pandemic, I would concur: 2045 for 50% adoption rate for L4/L5. Important to remember the average fleet age in the US: 11- to 12-years old; a lot of old cars on the road.

You mentioned how highways impacted cities and Black communities. You could flip that question and ask about how autonomous vehicles will impact rural communities, especially in areas where cities are few and far between and infrastructure not as important. Is there an incentive to go automated in independent, rural America?
Michele: The speculation is that you will see some sort of incentivization at some point to adapt the technology in your vehicle whether new or after market. This may come as the technology and infrastructure are more advanced and refined for implementation, nobody knows for sure what that will look like however, it is very feasible. MDOT has done testing with industry partners in rural areas and to be honest there are some differences but not many, we currently do a lot of testing and deployments in the denser areas just due to the location of the industry partners doing development and testing, the closer they are to those platforms the more testing, tweaks, retesting that can be done for a lower cost. In the decision-making process for infrastructure standards and specifications we are looking at the entire State of Michigan for setting those and as upgrades and projects are done all areas are putting in the infrastructure to be ready for the technology as the needs and demand spreads.

Additional Resources: Please check out the following links to learn more.

Employment with the State of Michigan
State of Michigan Job Alerts
Application Process
Recruitment Bookmark
First-Time Applicants: How To
Working at MDOT
Internships at MDOT
MDOT: Planning for the Future
MDOT Transportation Technicians
MDOT Transportation Engineers
Engineer Development Program

MDOT - Michigan Department of Transportation

Michigan Department of Transportation – Michigan Department of Transportation is responsible for planning, designing, and operating streets, highways, bridges, transit systems, airports, railroads and ports. Find out more about lane closures, roads, construction, aeronautics, highways, road work and travel in Michigan.

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 Arrow Electronics: Five Years Out
Arrow Electronics – Welcome to the tangible future. The people who live and work here know that new technologies, new materials, new ideas and new electronics will make life not only different, but better. Not just cheaper, but smarter. Not just easier, but more inspired. Five Years Out is a way of thinking to bridge the gap between what is possible and the practical technologies to make it happen.
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Kettering University is a private non-profit STEM university in Michigan. We offer undergraduate and master-level degree programs including fully online master’s degrees. In additional we offer graduate level certificate programs on campus and online.

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Claude Harvard faced many racial obstacles over the course of his young life, but when he addressed a crowd of students at Tuskegee University in 1935, he spoke with confidence and optimism:

“Speaking from my own experience, brief as it is, I feel certain that the man or woman who has put his very best into honest effort to gain an education will not find the doors to success barred.”

One of the few, if not the only, Black engineers employed by Henry Ford at the time, Claude had been personally sent to Tuskegee by Ford to showcase an invention of his own creation. Even in the face of societal discrimination, the message of empowerment and perseverance that Claude imparted on that day was one that he carried with him over the course of his own career. For him, there was always a path forward.

Four men in suits wearing headphones sit at a table with equipment on the table and along the wall behind them
Claude Harvard practicing radio communication with other students at Henry Ford Trade School in 1930. / THF272856

Born in 1911, Claude spent the first ten years of his life in Dublin, Georgia, until his family, like other Black families of the time period, made the decision to move north to Detroit in order to escape the poor economic opportunities and harsh Jim Crow laws of the South. From a young age, Claude was intrigued by science and developed a keen interest in a radical new technology—wireless radio. To further this interest, he sold products door-to-door just so he could acquire his own crystal radio set to play around with. It would be Claude’s passion for radio that led him to grander opportunities.

At school in Detroit, Harvard demonstrated an aptitude for the STEM fields and was eventually referred to the Henry Ford Trade School, a place usually reserved for orphaned teen-aged boys to be trained in a variety of skilled, industrial trade work. His enrollment at Henry Ford Trade School depended on his ability to resist the racial taunting of classmates and stay out of fights. Once there, his hands-on classes consisted of machining, metallurgy, drafting, and engine design, among others. In addition to the manual training received, academic classes were also required, and students could participate in clubs.

Young men sit around a long table looking at a man standing at one end
Claude Harvard with other Radio Club members and their teacher at Henry Ford Trade School in 1930. / THF272854

As president of the Radio Club, Claude Harvard became acquainted with Henry Ford, who shared an interest in radio—as early as 1919, radio was playing a pivotal role in Ford Motor Company’s communications. Although he graduated at the top of his class in 1932, Claude was not given a journeyman’s card like the rest of his classmates. A journeyman’s card would have allowed Claude to be actively employed as a tradesperson. Despite this obstacle, Henry Ford recognized Claude’s talent and he was hired at the trade school. By the 1920s, Ford Motor Company had become the largest employer of African American workers in the country. Although Ford employed large numbers of African Americans, there were limits to how far most could advance. Many African American workers spent their time in lower paying, dirty, dangerous, and unhealthy jobs.

The year 1932 also saw Henry Ford and Ford Motor Company once again revolutionize the auto industry with the introduction of a low-priced V-8 engine. By casting the crankcase and cylinder banks as a single unit, Ford cut manufacturing costs and could offer its V-8 in a car starting under $500, a steal at the time. The affordability of the V-8 meant many customers for Ford, and with that came inevitable complaints—like a noisy rattling that emanated from the engine. To remedy this problem, which was caused by irregular-shaped piston pins, Henry Ford turned to Claude Harvard.

Engine sitting on a stand
1932 Ford V-8 Engine, No. 1 / THF101039

To solve the issue, Harvard invented a machine that checked the shape of piston pins and sorted them by size with the use of radio waves. More specifically, the machine checked the depth of the cut on each pin, its length, and its surface smoothness. It then sorted the V-8 pins by size at a rate of three per second.  Ford implemented the machine on the factory floor and touted it as an example of the company’s commitment to scientific accuracy and uniform quality. Along with featuring Claude’s invention in print and audio-visual ads, Ford also sent Harvard to the 1934 World’s Fair in Chicago and to the Tuskegee Institute in Alabama to showcase the machine.

Machine on display under a sign with text, with images along wall behind
Piston Pin Inspection Machine at the 1934 World’s Fair in Chicago, Illinois. / THF212795

During his time at Tuskegee, Harvard befriended famed agricultural scientist George Washington Carver, who he eventually introduced to Henry Ford. In 1937, when George Washington Carver visited Henry Ford in Dearborn, he insisted that Claude be there. While Carver and Ford would remain friends the rest of their lives, Claude Harvard left Ford Motor Company in 1938 over a disagreement about divorcing his wife and his pay. Despite Ford patenting over 20 of Harvard’s ideas, Claude’s career would be forced in a new direction and over time, the invention of the piston pin sorting machine would simply be attributed to the Henry Ford Trade School.

Despite these many obstacles, Claude’s work lived on in the students that he taught later in his life, the contributions he made to manufacturing, and a 1990 oral history, where he stood by his sentiments that if one put in a honest effort into learning, there would always be a way forward.


Ryan Jelso is Associate Curator, Digital Content, at The Henry Ford.

Michigan, Detroit, 1930s, 20th century, technology, radio, manufacturing, making, Ford workers, Ford Motor Company, engines, engineering, education, by Ryan Jelso, African American history, #THFCuratorChat

Black man with beard and mustache in shirt and tie sits by a computer and television and smiles at camera
Jerry Lawson, circa 1980. Image from
Black Enterprise magazine, December 1982 issue, provided courtesy The Strong National Museum of Play.

In 1975, two Alpex Computer Corporation employees named Wallace Kirschner and Lawrence Haskel approached Fairchild Semiconductor to sell an idea—a prototype for a video game console code-named Project “RAVEN.” Fairchild saw promise in RAVEN’s groundbreaking concept for interchangeable software, but the system was too delicate for everyday consumers.

Jerry Lawson, head of engineering and hardware at Fairchild, was assigned to bring the system up to market standards. Just one year prior, Lawson had irked Fairchild after learning that he had built a coin-op arcade version of the Demolition Derby game in his garage. His managers worried about conflict of interest and potential competition. Rather than reprimand him, they asked Lawson to research applying Fairchild technology to the budding home video game market. The timing of Kirschner and Haskel’s arrival couldn’t have been more fortuitous.

Black man in suit with flower in boutonnière sits by a counter full of scientific equipment and examines yarn or fiber
A portrait of George Washington Carver in the Greenfield Village Soybean Laboratory. Carver’s inquisitiveness and scientific interests served as childhood inspiration for Lawson. / THF214109

Jerry Lawson was born in 1940 and grew up in a Queens, New York, federal housing project. In an interview with Vintage Computing magazine, he described how his first-grade teacher put a photo of George Washington Carver next to his desk, telling Lawson “This could be you!” He was interested in electronics from a young age, earning his ham radio operator’s license, repairing neighborhood televisions, and building walkie talkies to sell.

When Lawson took classes at Queens and City College in New York, it became apparent that his self-taught knowledge was much more advanced than what he was being taught. He entered the field without completing a degree, working for several electronics companies before moving to Fairchild in 1970. In the mid-1970s, Lawson joined the Homebrew Computer Club, which allowed him to establish important Silicon Valley contacts. He was the only Black man present at those meetings and was one of the first Black engineers to work in Silicon Valley and in the video game industry.

Refining an Idea


Box with image of boxy video game system, cartridges, and stick controllers, along with text
Packaging for the Fairchild Channel F Video Entertainment System. / THF185320

With Kirschner and Haskel’s input, the team at Fairchild—which grew to include Lawson, Ron Smith, and Nick Talesfore—transformed RAVEN’s basic premise into what was eventually released as the Fairchild “Channel F” Video Entertainment System. For his contributions, Lawson has earned credit for the co-invention of the programmable and interchangeable video game cartridge, which continues to be adapted into modern gaming systems. Industrial designer Nick Talesfore designed the look of cartridges, taking inspiration from 8-track tapes. A spring-loaded door kept the software safe.

Boxy yellow game cartridge with graphic label containing text, next to black box with graphics and text
Boxy gray cartridge with square label containing text and photo of five people in front of a black-and-white striped backgroundA Fairchild “Video-Cart” compared to a typical 8-track tape. / THF185336 & THF323548

Until the invention of the video game cartridge, home video games were built directly onto the ROM storage and soldered permanently onto the main circuit board. This meant, for example, if you purchased one of the first versions of Pong for the home, Pong was the only game playable on that system. In 1974, the Magnavox Odyssey used jumper cards that rewired the machine’s function and asked players to tape acetate overlays onto their television screen to change the game field. These were creative workarounds, but they weren’t as user-friendly as the Channel F’s “switchable software” cart system.

Boxy brown and black video game console with adapter and box with text and graphics in orange, yellow, and black
THF151659

Jerry Lawson also sketched the unique stick controller, which was then rendered for production by Talesfore, along with the main console, which was inspired by faux woodgrain alarm clocks. The bold graphics on the labels and boxes were illustrated by Tom Kamifuji, who created rainbow-infused graphics for a 7Up campaign in the early 1970s. Kamifuji’s graphic design, interestingly, is also credited with inspiring the rainbow version of the Apple Computers logo.

Boxy brown-and-black gaming console with two stick-shaped controllers
The Fairchild Video Entertainment System with unique stick controllers designed by Lawson. / THF185322

The Video Game Industry vs. Itself


The Channel F was released in 1976, but one short year later, it was in an unfortunate position. The home video game market was becoming saturated, and Fairchild found itself in competition with one of the most successful video game systems of all time—the Atari 2600. Compared to the types of action-packed games that might be found in a coin-operated arcade or the Atari 2600, many found the Channel F’s gaming content to be tame, with titles like Math Quiz and Magic Numbers. To be fair, the Channel F also included Space War, Torpedo Alley, and Drag Race, but Atari’s graphics quality outpaced Fairchild’s. Approximately 300,000 units of Channel Fun were sold by 1977, compared to several million units of the Atari 2600.

Rotating GIF featuring colorful images of various game cartridges next to their graphic boxes
Channel F Games (see them all in our Digital Collections)

Around 1980, Lawson left Fairchild to form Videosoft (ironically, a company dedicated to producing games and software for Atari) but only one cartridge found official release: a technical tool for television repair called “Color Bar Generator.” Realizing they would never be able to compete with Atari, Fairchild stopped producing the Channel F in 1983, just in time for the “Great Video Game Crash.” While the Channel F may not be as well-known as many other gaming systems of the 1970s and 80s, what is undeniable is that Fairchild was at the forefront of a new technology—and that Jerry Lawson’s contributions are still with us today.


Kristen Gallerneaux is Curator of Communications & Information Technology at The Henry Ford.

1980s, 1970s, 20th century, New York, video games, toys and games, technology, making, home life, engineering, design, by Kristen Gallerneaux, African American history

Virtual room with wooden floor and white walls covered with images; stacked barrels in the center of the room

The Henry Ford has long explored creative ways to share our world-renowned collections and provide our guests and visitors with exciting new ways to interact with them. Earlier this year, we launched a new virtual experience that we created in partnership with Saganworks, a technology startup from Ann Arbor, Michigan.

What we created is a Sagan: a virtual room capable of storing content in a variety of file formats, and experienced like a virtual gallery. The Henry Ford curated this Sagan to highlight some of the work the museum has done under the auspices of the William Davidson Foundation Initiative for Entrepreneurship, which focuses on providing resources and encouragement for the entrepreneurs of today and tomorrow. Our Sagan highlights entrepreneurial stories and collections, displaying a sampling of objects we’ve digitized and content we’ve created, all in one place.

As a startup, Saganworks is continuously adapting and evolving its product, and we are happy to announce that we now have the ability to embed our Sagan right here within our blog for you to interact with. (Though please note that this is best experienced on desktop—to experience the Sagan on your phone, you’ll be prompted to download the Saganworks app.)
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Saganworks, entrepreneurship, by Samantha Johnson, technology