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Activating The Henry Ford Archive of Innovation

Posts Tagged technology

You’re in a nightclub. The cavernous space is packed with bodies moving in time to the pulsing, morphing rhythms of electronic music. On a small stage, a shadowy figure hunches over a laptop, typing furiously. Projected computer code scrolls down a wall, The Matrix-style, a digital flurry of numbers, words and brackets as synth sounds build and music loops modulate.

This scene could almost be a slick DJ club set, but there are no knobs, decks or instruments in sight. Yet the code is real, and it’s all live. 

This is the world of live-coding music, an art form in which performers create music by programming computers on the fly, in front of an audience, writing and revising instructions that trigger and manipulate sounds, rhythms and effects in real time.

THE MATH OF MUSIC
When it comes to expressing musical ideas, computer programming might seem an unlikely outlet. But computer science is grounded in math, and music, with all of its messy, imprecise human expression, is largely built on mathematical relationships — harmonic structure, rhythmic patterns, and at its most fundamental, the unique combinations of sine waves that make up the sounds all around you, from birdsong to the roar of a jet engine. 

We’ve been exploring parallels between music and math since the days of Pythagoras. Today, musicians and composers are able to use computers as tools to interpret and express these values and relationships.

“It’s clearer through coding that music can be expressed as essentially patterns of numbers that are processed and transformed in various ways — and that we can add expressivity by changing the sounds we are using and shaping the structure of our sounds,” said Shelly Knotts, a composer, experimental artist and live coder in the United Kingdom.

As a live coder learns to anticipate these mathematical relationships, his or her ears learn to “hear” the relationships, much like in traditional music theory training. Live coders often write code that they can hear in their heads — which, at a fundamental level, relates to Beethoven’s ability to continue composing even after he had completely lost his hearing.

BREAKING DOWN BARRIERS

Live-coding languages and styles vary. Most performers create music entirely on the fly, constructing ideas from scratch; a few mix in precoded elements, DJ-style. But they all embrace the movement’s overarching philosophy that live coding should be inclusive and accessible to everyone. 

For most live coders, exposing their code is part of the performance and serves to demystify their process, forging a connection with the artist through his or her “instrument,” explained Sam Aaron, a British researcher, software architect, educator and live coder. “Why is it important for a guitarist to let you see his or her guitar? People have all held guitars; most of us are not very good at it, so when you see someone who’s good at it, you can appreciate the virtuosity.”

There’s no denying that projecting computer code adds a compelling visual element to a performance, but if you’re not paying attention to the language itself, you’re missing the point. “It’s like saying Jimi Hendrix made amazing music, but he had a fabulous wooden necklace,” added Aaron.

Live coding challenges preconceived ideas about the programmer’s experience by bringing a traditionally solitary process into a participatory realm. “It’s like writing, really; you don’t generally write in a social way,” said British musician and researcher Alex McLean, member of the live-coding band Slub and cofounder of TOPLAP, an organization formed in 2004 to bring live-coding communities together. “I think live coding is not necessarily showing programmers as something different, but rather a different way of interacting with the computer; it’s very different, working alone on a piece of text and having people in front of you, listening intently,” added McLean, who is also credited with co-inventing the algorave, a rave-like club event based around live coding.

Since its inception about 15 years ago, live-coding culture has been rooted largely in Europe and the U.K., but the movement is slowly building international interest through festivals and other live events, long-distance collaborations over video and social media, and creative partnerships with more mainstream artists. But the most powerful force for longevity is education, and right now, it’s Aaron holding the key.

CRACKING THE CODE
“I want to make sure the leap from code to music is as small as possible and as clear and simple to as many people as possible,” said Aaron, a passionate advocate for unearthing the creative potential of programming languages. He spends his days as a researcher at the University of Cambridge in England and his nights performing live coding. 

In 2012, Aaron created Sonic Pi, a simple yet powerful open-source programming environment designed to enable users at any level to learn programming by creating music and vice versa. Sonic Pi is used all over the world; it runs on any computer platform including Raspberry Pi, the $40 credit card-sized computer designed for DIY projects and for promoting computer science in schools and developing countries. 

“Music really helps by wrapping the math concepts and computer science concepts into something that has direct meaning to kids, which is making music,” Aaron said. “And making the kind of music, hopefully, that they listen to on the radio or stream.” 

The case for building these new learning paths to computer science is strong. Understanding basic programming improves logical thinking and provides a fundamental understanding of technology we use every day.

“Teaching people what coding is — how precise a language has to be for a computer to understand it — gives people an appreciation of an execution of semantics in a program, affordances of a system, interaction with a system,” said Aaron. “People are telling kids to learn how to program because they can become professional programmers. It’s like saying we should all do sports in school so we can become professional athletes. You don’t teach math because you’re training the future mathematicians. There’s a level of math that’s useful to all of our lives."

Sarah Jones is a writer for The Henry Ford Magazine. This story originally ran in the March-May 2017 issue.

computers, technology, music, by Sarah Jones, The Henry Ford Magazine

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The Henry Ford sponsored the 2017 CES Innovation Awards, visible here.

If you explore the Consumer Electronic Show “by the numbers,” the tallies show an influx of 177,000 people into one small area of Las Vegas. Over the course of four days, the visiting population (equivalent to that of a small city) attempts to make its way through nearly 2.5 million square feet of exhibitions presented by almost 4000 different companies. By no means to be shrugged off is the 35 miles of walking I did over the five days that I was there; despite all of this trekking across three separate venues, I failed to see everything.

For those unfamiliar with the event, CES is a global trade show produced by the Consumer Technology Association. Every January, established companies and young startups alike launch and demonstrate the latest in consumer technology. At this event, some of the biggest names in innovation display alongside next-generation technology developers.

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Many artifacts from The Henry Ford’s collections, including those above, were first launched at CES.

In 2017, CES reached its 50th anniversary. To celebrate this milestone, an exhibition of devices first introduced to the public at the show were on display. The list of technology unveiled at CES over the years is impressive: Sony’s U-matic VCR (1970), the Sony/JVC personal Camcorder (1981), Philips’ CD player (1981)—as well as a lineage of media formats like the laserdisc (1978), CD (1981), DVD (1996), and Blu-Ray (2004). Many items that were introduced to the marketplace at CES also appear in The Henry Ford’s collections: Atari’s version of Home Pong (1975), the Commodore 64 (1982), the Nintendo Entertainment System (1985), the Sony Walkman (1980), and many cellphones from the 1980s that seem laughably large to us now such as the Motorola “brick phone” and wearable StarTAC flip-phone. 

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The Aira service is a digital visual interpreter for the blind.


The Henry Ford also sponsored the CES 2017 Innovation Awards—“an annual competition honoring outstanding design and engineering in consumer technology products.” Several winners in the Accessibile Tech category were of interest, given The Henry Ford’s archival collections documenting a visit from Helen Keller, blind workers at the Ford Rouge, TTY/TDD devices, or vibrating alarm clocks for the deaf and hard of hearing. The Aipoly application uses artificial intelligence and a smartphone camera to help the blind identify objects around them; the Aira service is a similar real-time visual interpreter that makes use of wearable devices like Google Glass to do the same. The ReSound ENZO2 hearing aid also makes use of the Bluetooth technology embedded in smartphones, allowing people to adjust noise cancellation levels in crowded area from an app on their phone—or to stream phone calls and music directly to their assistive devices. 

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The REMI smart alarm clock helps children to develop healthy sleep patterns. (Image courtesy of Urbanhello)

Increased awareness of digital citizenship and responsibility were also evident in the Innovation Awards—an important theme that will continue to affect our technology collections as we continue to grow them. The XooLoo Digital Coach rethinks parental controls over teen’s technology use. Rather than simply limiting content, this application allows parents to ethically participate and learn about the patterns of use in their children’s digital lives. The app does many things, such as log the amount of time spent on websites and social media, allows parents to turn off digital access during mealtimes—yet respects privacy by not exposing messages or geo-tracking. Other examples include the Motorola Moto-Mods series, which allows a Moto Z phone to transform into a boombox or a big screen projector—turning the solitary viewing or listening of media stored on smartphones into outward, shared experiences. The pleasant-looking Remi smart alarm clock by UrbanHello visually trains children how to create better sleep routines, which results in healthy growth, moods, and learning. Its glowing face flips from sleepy to happy mode, indicating when it is acceptable for a child to get out of bed; additional custom programming tells children when to brush teeth, plays calming music or can act as a monitoring device.


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The Navdy heads-up display allows drivers to see basic information linked from cell phone apps through a transparent screen on their dashboard. (Image courtesy of Navdy)

The continuing exploration into the applications of Artificial Intelligence and Augmented Reality dominated many booths, and was present in the work of several Best of Innovation Awardees. The Google Tilt Brush has been receiving attention as one of the first “killer apps” designed for VR, allowing people to create immersive worlds of painted light that might be applied towards prototyping video games, fashion, art projects, and industrial design.

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by Kristen Gallerneaux, technology

portal
Chrysler’s Portal concept car. The company that invented the minivan now reimagines it.

It’s that time of year again, when the North American International Auto Show (NAIAS) brings the world’s largest automobile manufacturers to Detroit to tempt us with their upcoming models – and tease us with a few dreamy concepts. As usual, the show does not disappoint. Autonomous concept cars, compact crossovers and alternative fuels are all prominent at this year’s event.

2016gtFord’s 2016 GT Le Mans winner, still covered in dust and glory.

Ford is rightfully proud of its big win in the GTE-Pro class at the 2016 Le Mans 24-hour race. Not surprisingly, the #68 GT piloted to victory by Sebastien Bourdais, Joey Hand and Dirk Muller is front and center at the company’s booth. What is pleasantly surprising, though, is that the Blue Oval resisted the urge to clean up the car and instead is displaying it in all of its battle-scarred glory. The GT wears that dirt and grime like a badge of honor.

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Ford’s autonomous Fusion Hybrid. The company promises a fully autonomous car for public use in 2021.

Ford has made headlines recently with its plan to reposition itself as a mobility company rather than a carmaker. Head to the back of the firm’s NAIAS space and you’ll see that it’s more than mere talk. There’s a Go Bike from Ford’s bicycle sharing program in San Francisco, and a mention of the Chariot ride-sharing service the company purchased there in 2016. The real highlight for me, though, was the autonomous Fusion Hybrid. Apart from a pair of LIDAR units mounted above the side-view mirrors, most of the car’s sensors are hidden in what could pass for a luggage rack. Ford promises a fully autonomous vehicle in ride-sharing service in 2021. It seems the car won’t look all that different from anything else on the road. (While those LIDAR units are fairly discreet, I’m holding out for the inevitable autonomous car with an infrared scanner.)

cadillac
I always love the cutaways, like this V-6 from the all-wheel drive Cadillac CT6. Note the black driveshaft, running alongside the gearbox and bell housing, which sends power to the front wheels.

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Chevrolet Bolt, the 2017 North American Car of the Year.

General Motors has its own reason to crow. The Chevrolet Bolt takes honors as 2017’s North American Car of the Year. Chevy promises 90 miles of range with a 30-minute charge, certainly impressive in the EV category. And the Bolt’s 0-60 m.p.h. time of 6.5 seconds may not be Tesla-type ludicrous, but it’s a full second faster than many of its gas-powered subcompact competitors. And speaking of unconventional fuels, the General’s GMC Terrain crossover gets an optional diesel engine for 2018. GM hasn’t always had the best of luck with diesels, but the fuel efficient 1.6-liter engine could make Terrain buyers happy at the pump.

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Gustaf, the Volvo Spokesmoose. He’s there to promote the Swedish carmaker’s large animal detection system – and to provide a fun photo opportunity.


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The 2018 Toyota Camry gets an aggressive look to match its aggressive sales.

Toyota always mounts an impressive display at NAIAS, and this year is no exception. The company’s big surprise is a robust facelift to its perennially best-selling Camry. The 2018 model gets an angular, aggressive front end wholly unexpected on a sedan that’s practically synonymous with, well, “practical.” They say you should never mess with success, but you don’t become the world’s largest automaker by taking blind risks. I’m sure the focus groups loved the redesign. Besides, it’ll look great at Daytona.

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Volkswagen’s I.D. Buzz autonomous van. Think how many more mysteries Scooby and the gang could solve if Fred didn’t have to worry about driving.

Thanks to its diesel shenanigans, Volkswagen had a rough year, but you wouldn’t know it looking at the German manufacturer’s NAIAS booth. They’ve brought what might be the most eye-catching concept vehicle at Cobo Center. The I.D. Buzz is a cheery homage to the classic Microbus, but the hippies have gone high-tech. The Buzz is all-electric – and intended to be fully autonomous. As envisioned, the van gives owners the best of both worlds with a standard manual mode that can be switched over to automatic whenever the driver needs a break.

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Presumably, the gas tank on this one is empty while it’s in Cobo Center – just like it was when Alexander Rossi coasted across the finish line in first place at last year’s Indianapolis 500.

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Another notable race car, the 2006 Rust-eze Special. Sure to be a hit with the toddler set.

While I could have spent the whole day wandering through the main hall, I’m glad I saved some time for the lower level. From January 8-12, the space hosted “AutoMobili-D,” a dedicated exhibition focused on autonomous vehicle research, urban mobility, and a number of techy startup companies. Of particular note was the booth devoted to the University of Michigan’s Mcity autonomous vehicle test facility. That Ann Arbor track, together with the American Center for Mobility at Willow Run, enables Michigan to hold its own against the tech titans of Silicon Valley, who threaten to take away the Great Lake State’s mantle of automobile R&D leadership.

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The Henry Ford’s 2010 Edison2, on view in Campus Martius.

If your visit to NAIAS takes you through Campus Martius, you might take a moment to peek in the lobby of the One Campus Martius building. There you’ll find our own Edison2 concept car, winner of the 2010 Progressive Automotive X Prize. The gasoline-powered vehicle, which weighs all of 830 pounds, got more than 100 miles per gallon during the competition. What with all of the folks from around the globe in Detroit this week, we thought we might tempt them to visit us in Dearborn. What better break from the cars of today and tomorrow than a look at the innovative automobiles of yesterday?

Matt Anderson is Curator of Transportation at The Henry Ford.

events, 21st century, 2010s, technology, NAIAS, Michigan, Detroit, cars, car shows, by Matt Anderson, autonomous technology

THF129403

Raymond Taylor and E.T. Paull’s “A Signal From Mars March and Two-Step,” 1901 imagines two inhabitants of Mars using a signal lamp to communicate with Earth. THF129403  

The concept of "life on Mars" and "Martian Fever" was not incited in the pages of the tabloid magazine Weekly World News—but actually reaches much further back to 1877—with Italian astronomer Giovanni Schiaparelli. The astronomer himself was not to blame: a single word in his report—canali, which is Italian for “channels”—was misinterpreted to mean "canal" once translated into English. In Schiaparelli’s time, telescopes became more advanced and powerful, allowing him to make detailed maps of the planet’s surface. At the time of this mapping, Mars was in “opposition,” bringing the planet into close alignment with Earth for easier observation. While creating his maps, however, Schiaparelli fell victim to an optical illusion. He perceived straight lines crisscrossing the surface of the planet, which he included in his records, assigning them the names of rivers on Earth. These were the canali—and the source of a misunderstanding which morphed into a self-perpetuating legend about intelligent, ancient, canal-building Martian lifeforms. 

mars-map
Giovanni Schiaparelli’s Map of Mars (Public domain, via Wikimedia Commons). 

Much to Schiaparelli’s annoyance, the American astronomer Percival Lowell continued to pursue this "life on Mars" theory. Beginning in 1895, Lowell published a trilogy of books about the “unnatural features” he saw through his telescope in Flagstaff, Arizona. He created his own maps of the planet, much of which Schiaparelli believed to be pure fantasy. In reality, the imagery Lowell was seeing was likely caused by diffraction illusion in his equipment. Lowell was not alone in popularizing the concept of an intelligent Red Planet. The astronomer, psychical researcher, and early science fiction writer Camille Flammarion published The Planet Mars in 1892, which collected his archival research and historic literature exploring the idea of an inhabited planet. In 1899, Nikola Tesla claimed to have tapped into intelligent radio signals from Mars; in 1901 the director of Harvard’s Observatory Edward Charles Pickering claimed to have received a telegram from Mars.

In 1901—the year that Raymond Taylor and E.T. Paull’s "A Signal from Mars" sheet music was published—"Mars Fever" had officially taken hold, as scientists and enthusiasts alike actively explored the potential for two-way communication with Mars. This piece of music, made in tribute to the planet, is a prime example of the exoticism of science, space travel, and speculation about the limits of technology (along with a few missteps) colliding with future-forward, popular, and artistic culture.

THF344586Amazing Stories, September 1950. THF344586

Speculative thinking about Mars did not end in 1901—it has continued to provide a source of inspiration and exploration for both popular and scientific cultures. The Red Planet and its hypothetical inhabitants often appeared in early pulp and science fiction magazines like
Amazing Stories and Astounding Stories. The first issue of Amazing Stories was published in April 1926 by inventor Hugo Gernsback, and was the first magazine to be fully dedicated to the genre of science fiction. Gernsback himself is credited as the “father” of science fiction publishing—or, as he called it, “scientification.” The magazine introduced readers to far-reaching fantasies with journeys to internal worlds like Jules Verne’s “Trip to the Center of the Earth,” and explorations of other dimensions and galaxies, time travel, and the mysterious powers of the human mind.  Throughout its publication of over 80 years, Amazing Stories included many fictional accounts of Mars, including H.G. Wells’s “War of the Worlds,” Cecil B. White’s “Retreat to Mars,” pictured here, E.K. Jarvis’s “You Can’t Escape from Mars!” 

THF108523Standing left to right are H.G. Wells and Henry Ford at Cotswold Cottage, Greenfield Village, 1931. This photograph was taken 7 years before the infamous 1938 radio broadcast of Wells’s War of the Worlds. This radio-play used media as an all-too-effective storytelling device, inciting a public panic about an alien invasion in the process. THF108523

In 1924, with Mars once again in opposition to Earth, a new round of astronomical experiments and observations emerged. In order to test theories of advanced cultures inhabiting the planet, the inventor Charles Francis Jenkins and astronomer David Peck Todd were commissioned by the US military to conduct a study to “listen to Mars.” For the purposes of this experiment, Jenkins created an apparatus called the “radio photo message continuous transmission machine,” capable of creating visual records of radio phenomena on a long strip of photographic paper. Jenkins’s device was connected to an ordinary SE-950 NESCO radio receiver, serving as the “listening ear” in this experiment. Any incoming signal would trigger a flash of light on the paper, creating black waveform-like lines and thus revealing any chatter of alien radio waves.

The Army and Navy proceeded to silence radio activity for short periods over the three days of Mars’s closest course, believing that anyone who was bold enough to defy military-ordered radio silence would surely be extraterrestrial in origin. The Chief of US Naval Operations, Edward W. Eberle, sent this telegram on August 22nd:

7021 ALNAVSTA EIGHT NAVY DESIRES COOPERATE ASTRONOMERS WHO BELIEVE POSSIBLE THAT MARS MAY ATTEMPT COMMUNICATION BY RADIO WAVES WITH THIS PLANET WHILE THEY ARE NEAR TOGETHER THIS END ALL SHORE RADIO STATIONS WILL ESPECIALLY NOTE AND REPORT ANY ELECTRICAL PHENOMENON UNUSUAL CHARACTER AND WILL COVER AS WIDE BAND FREQUENCIES AS POSSIBLE FROM 2400 AUGUST TWENTY FIRST TO 2400 AUGUST TWENTY FOURTH WITHOUT INTERFERRING [sic.] WITH TRAFFIC 1800[1]

THF156814
Radio Receiver, Type SE-950, Used by Charles Francis Jenkins in Experiment Detecting Radio Signals from Mars. THF156814

When the paper was developed, the researchers were surprised to find that it contained images. These graphics were interpreted by the public to be “messages” composed of dots and dashes and “a crudely drawn face” repeating down the thirty-foot length of film. Jenkins, however, feared that his machine would be perpetrated as a hoax, so when the films were released he did so with this caveat: “Quite likely the sounds recorded are the result of heterodyning, or interference of radio signals.” While the popular press used these images as confirmation of life on Mars (in fact, this 1924 experiment
has appeared as “evidence” in the tabloid, Weekly World News), the scientific community provided logical explanations: static discharge from a passing trolley car, malfunctioning radio equipment, or the natural symphonic radio waves produced by Jupiter. The SE-950 radio used by Jenkins in this experiment is now part of The Henry Ford’s collection: a simple rectangular wood box with knobs and dials that easily hides its deeper history as part of an experiment to communicate with Mars.

From Schiaperelli to Lowell; from the adventure tales of H.G. Wells to the first science fiction magazines of Hugo Gernsback; from a curious piece of turn-of-the-century sheet music to an even stranger experimental radio—Mars has acted as an inspirational and problematic site for creative and scientific pursuits alike. In July of 1964, the fly-by images gathered by the spacecraft Mariner 4 put an end to the most far-flung theories about the planet. As Mariner 4 transmitted images back to Earth, there were no signs of canals, channels—or a populated planet. And finally, in recent years, technological innovation has allowed our knowledge of Mars to grow at a rapid pace, with NASA’s on-planet rover missions and SpaceX’s Falcon and Dragon vehicle programs. Martians or not, despite the fact that the Red Planet lingers an average of 140 million miles away from Earth, it continues to broadcast an inspirational signal of astounding strength, which reaches straight into the human imagination.

Kristen Gallerneaux is the Curator of Communication and Information Technology, The Henry Ford. 

([1]  Telegram from the Secretary of the Navy to All Naval Stations Regarding Mars, August 22, 1924, Record Group 181, Records of Naval Districts and Shore Establishments, 1784-2000, ARC Identifier 596070, National Archives and Records Administration.) 

20th century, 19th century, technology, space, radio, popular culture, communication, by Kristen Gallerneaux

 dorit

Strange sounds will soon float through the air at The Henry Ford. Ghostly, warbling, hypnotic sounds. Reverberations that might be described as pure science fiction—as seeming “out-of-this-world.” These provocative sounds will rise out of an instrument called the theremin, developed in 1920 by Russian and Soviet inventor Léon Theremin. Famously, it is one of the only instruments that is played without physically touching it, and is considered to be the world’s first practical, mass-produced, and portable electronic instrument. These instruments offer a deep range of sonic possibility; learning to play one is a stirring experience.

At Maker Faire Detroit, July 30-31, 2016, Dorit Chrysler will provide several theremin workshops with KidCoolThereminSchool, a workshop program “dedicated to inspire and nurture creative learning and expression through innovative music education, art and science.” On Saturday, youth workshops (ages 4-13) will be held on a first come-first served basis at 11am and 1pm, followed by an adult workshop (ages 14 and above) at 4pm. On Sunday, youth workshops will be held at 1pm, followed by an adult workshop at 4pm. Maker Faire attendees are encouraged to arrive early to guarantee a place in the workshop, as each session is limited to ten participants. Additional guests are welcome to observe the workshop and test a theremin afterwards. Workshops typically run 45mins to 1hour, and will be held in the upper mezzanine area in the Heroes of the Sky exhibit.

Dorit Chrysler is rarity in the realm of musical performance: she is one of the few theremin players in the world who is considered to be a virtuoso of the instrument. She has accompanied an impressive list of bands including The Strokes, and Blonde Redhead, Swans, Cluster, ADULT., Dinosaur Jr., and Mercury Rev. Additionally, as part of her visit to Maker Faire, Dorit will give a performance each day at 3:15pm in The Henry Ford’s Drive-In Theatre, followed by a short Q&A session.

Kristen Gallerneaux, our Curator of Communications and Information Technology, had the opportunity to speak with Dorit Chysler about theremins, her music career, and the importance of collaboration. 

 
Can you explain, using a few key words or phrases—as fanciful as you want them to be—how the theremin sounds?
The granddaughter of the Lev Termen, the theremin's inventor once told me, you have to play the theremin with your soul - to me the sound at its best translates your slightest physical motions into a haunting & delicate soundscape, like weaving winds, tickled butterflies or howls to the moon, and yes, a theremin can sound exquisitely lyrical, but—at its worst, it can also sound like stepping on a cats tail.

 
How did your introduction to and love of the theremin as an instrument begin? What was your creative background before committing to the theremin?
Having studied musicology in Vienna, I had been an active composer and also played guitar and sang in a rock band - when encountering the theremin at a friend’s house, I was instantly touched by its unusual interface, dynamic potential, the quixotic efforts necessary in controlling its pitch -why had the theremin not been more popular? It clearly deserved more attention.

 
How can the presence of a theremin influence the structure of a song?
A theremin is surprisingly versatile - it can be applied in solo voicing (just like violin or guitar) or looping monophonic voices atop of each other, which creates a very unique weaving effect or dynamically in swoops and other gestural movements generated through its unique interface of motion translating into sound.

 
Are there any “quirks” to playing this instrument live?
Playing a theremin live can be a challenge, as circuitry, wind (outdoors) or Hearing Aid ‘Loop’ T-coil Technology in concert halls, just to name a few, can interfere with the instrument. In addition, if you don't hear yourself well onstage, it is impossible to play in tune—so if playing with other instruments, such as an orchestra or a band with drummers, it is a challenge that can only be mastered with your own mixer and an in ear mic. Needless to say, all of this does not contribute in making the theremin a more popular instrument, the technical challenge playing live is real but can be mastered.

dorit-2

While commercial theremins are available via Moog Music, Inc., the theremin you sometimes play in your live shows doesn’t look like a commercial model. Is there a story behind who built it? Any special skills that creator may have had to work hard to learn in order to make the instrument a reality?

I own several different theremin models and sometimes play a Hobbs Theremin, created by Charlie Hobbs. This prototypes has hand-wound coils and a very responsive volume antenna which permits very dynamic playing. 

 
What is the strangest setting in which you have played the theremin?
Many diverse settings seem to offer themselves to a thereminist. Some of my favorite ones have been: playing in front of Nikola Tesla's ashes, resting inside a gold ball sitting on a red velvet pillow at the Tesla Museum in Belgrade, or inside an ancient stone castle ruin, atop a mountain in Sweden, or on a wobbly boat off Venice during sunset and with creaming ducks, at the Carnival in Brazil on a busy street filled with dancing people, and finally, a market place in a small town in Serbia, when an orthodox priest held his cross against the theremin to protect his people from "the work of the devil." 

theremin-workshop-dorit

Could you talk a little about the importance of collaboration, and perhaps talk about a project that you are especially fond of where collaboration had a key role?

I strongly believe in collaboration—its challenges and the new and unforeseen places it may take you. My biggest challenge this year has been playing with the San Francisco Symphony orchestra, to be surrounded by a sea of acoustic instruments sounded incredible and was a great sonic inspiration. We all had to trust each other and some of the traditional classical musicians of the ensemble eyed the electric theremin with great suspicion!  Also I enjoyed playing with Cluster, stone cold improvising together onstage, or with a loud rock ensemble, filling the main stage at Roskilde festival with Trentemoeller, looking at a sea of thousands of people. This Fall I am committed to projects in collaboration with a project in Detroit with the band ADULT., a French band called Infecticide (they remind me of a political French version of Devo), a children’s theremin orchestra, and a theremin musical production for Broadway. Stylistically a theremin can fit in nowhere or anywhere, which opens many doors of collaboration

 
Can you tell us a little bit about how KidCoolTheremin school began? What other sorts of venues have you travelled this program to?
KidCoolThereminSchool began very organically, when children and adults were so eager to try the theremin themselves after concerts. I developed a curriculum and started classes at Pioneerworks, a center for art and science in Red Hook, NY. We were supported by Moog Music in Asheville, NC, where I had been teaching students over the course of six months.  KidCoolThereminSchool has been going global ever since, we have had sold out classes in Sweden, Switzerland, Detroit's MOCAD, Houston, NYC, Moogfest, Vienna, and Copenhagen. This fall, KidCoolThereminSchool will go to Paris and Berlin as well as free classes in Manhattan as part of the "Dame Electric" festival in NY, Sept. 13-18th.

theremin-school

Why is it important for young people and new adult audiences to have the chance to try a theremin?
Ever since its inception, the theremin as a musical instrument has been underestimated—it merely hasn’t found its true sound as of yet. In this age of technology, a theremin's unique interface of motion to sound, seems contemporary and accessible. Amidst a sea of information, the very physical and innovative approach to different playing techniques can allow each player to find their own voice of expression, learning to listen and experiment, to train motorics and musical skills in a playful and creative way.

What can people expect to learn at the KidCool workshops at Maker Faire?
Due to time restrictions, we will offer introductory classes on the theremin. We will go through the basics of sound generation—and ensemble playing is sometimes all it takes for someone to get inspired in wanting to dive further into the sonic world of the theremin.

 
Is there anything you are particularly excited to see at the museum?
Yes, the collection apparently holds two RCA theremins. They are currently not on display but we (the NY Theremin Society, which I cofounded) would very much like to help examine and determine what it would take to operate these instruments one day, and to even play them in concert at the museum in the future. For a long time now I wanted to see the permanent collection of The Henry Ford!

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Europe, New York, immigrants, Michigan, Dearborn, 21st century, 2010s, women's history, technology, school, musical instruments, music, Maker Faire Detroit, events, education, childhood

At Maker Faire Detroit 2016, Drew Blanke—more formally known as “Dr. Blankenstein”—will arrive, trailing a rolling suitcase full of broken toys and noise-making creations along behind him. Over the weekend of July 30-31, 2016, Blanke will hold workshops to teach people how to “up-cycle electronics into one-of-a-kind 21st century art.” He asks that guests interested in participating in the workshop bring along broken electronics from home—to “open them, inspect them, and learn from them.” He will also have a few of his own creations available for hands-on demonstrations.

This will be Dr. Blankenstein’s first appearance at Maker Faire Detroit, but he is no stranger when it comes to providing engaging circuit-bending workshops. Kristen Gallerneaux, curator at The Henry Ford, first encountered Blanke at Moogfest 2014, where she saw him demonstrate a musical calculator programmed to play a song by the band Kraftwerk. What else could the song have been, but Pocket Calculator? For fans of synthesized music, his homage was a crowd-pleaser. Blanke has also appeared at World Maker Faire in Queens, NY, and returned to Moogfest 2016 to provide a series of all-ages hands-on workshops.

On Sunday, July 31st, at 2:45pm, Dr. Blankenstein will give a talk in the museum’s Drive-In Theatre called “Circuit Bending & the Art of Electronic Discovery: Open It, Inspect It, LEARN IT!”

Our Curator of Communications and Information Technology, Kristen Gallerneaux, caught up with Dr. Blankenstein for an interview.  

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How did your love of synthesized music begin? Are there any historic innovators that you would say are direct inspirations on what you do, and how you think about sound design?

I am not sure the exact moment when I began to love synthesizers, but I can tell you it most certainly started in the early 1980s. It wasn’t as much a love for the instrument at first as it was the wonderful sounds they were able to make.  I think of music from films such as Tron, Close Encounters of the Third Kind & Breakin’, sound effects and theme songs from TV shows such as Nightrider, CHiPs and Star Trek, and 1980s music such as Kraftwerk, New Wave and early Rap all left a huge impact on me.  I can’t leave out Michael Jackson and breakdance music either, I was a mini Breakdancer at the time thanks to Mom & Michael Jackson.  Older dancers called me Kid Fresh (LOL).  All of these elements created a need to know more about how these sounds were created.  I knew there was something different about them versus say a guitar, flute or drums etc. Even at the young age of 5, I knew I wanted to know more.

As for inspirational innovators that I have been influenced by in my later years, I would have to point to Bob Moog and Herb Deutsch.  The work I do and the work they did (although similar in nature) is much different in style, but I connect deeply with the passion and creativity that was alive between the two of them.  It’s almost like the Steve Jobs and Steve Wozniak of the synthesizer world, both such amazing and inspiring American dream stories. It’s almost impossible to not be inspired by them. 

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Dr. Blankenstein is pictured here demonstrating one of his creations to Herbert Deutsch, co-inventor of the Moog synthesizer.

You have called yourself a “circuit manipulator / designer, artist, and professional Maker”—how do these things work together and influence one another?

That’s a fantastic question! I am a big preacher of the concept of “if you want to know more about it, then jump right into it and try it out”.  In my experience it’s more difficult to learn from a chalkboard than by exploring / reading and practicing a new interest you are excited by.  I am excited by technology and the power it gives me to express myself.  As time has gone on since the early 80s, it has only gotten easier and easier to get involved with whatever evolving technology excited me at the time.  Especially now with the Internet and all the fantastic resources available to learn from (YouTube, Instructables, kits and How-To websites, etc.), plus the constantly dropping prices on great development gear such as 3D printers and Arduino /RaspberryPi, it’s never been easier to learn about something new and get involved.  I kind of saw this happening early on in the game, say about 1995 or so. This allowed me to really explore many different aspects of technology and art. More importantly it gave me the time needed to make it all fit together nicely as it does now.  I started in graphic arts / web design and electronic music performance / production.  I later would sell big name instruments for a couple of major retailers.  I owned a marketing company which allowed me to hone in on even more technical skills such as video editing, text writing and promotion.  In the end, every single part of that comes into play with my work in Dr. Blankenstein. To me, it’s proof that if you don’t know exactly what road will take you where you are going, any and every road you pick will take you there.  You just need to be passionate about what you are doing.

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A view of Dr. Blankenstein’s workbench

Can you tell us a bit about your journey to learning the electronics end of things—things you learned that help you make/manipulate/creatively “break” the things that you do? Did you learn this formally at a school, or on your own by way of tinkering?

Well, it really started around 1986 or so when my father started doing HeathKits again. HeathKit was a company that started in the late 1940s and went out of business in the early 90s.  Their basic idea was, “Why buy something at top dollar, when you can build it yourself for less?” It was a great way to learn about electronics and save some money on a gadget you wanted, but didn’t want to pay a lot for (some of their more popular / famous kits were the “HERO” robot used by Mr. Wizard and reportedly built by Steve Jobs in the early 1970s, a VHS Video Tape Recorder, or a color TV). My father was building the kits again (he was building a programmable analog musical doorbell kit), and he had built them as a child himself.  Of course, I wanted in on the fun as well.  My father would let me solder a resistor or two into place and explain the color coding system to me. He later would buy me an A.M. (not F.M, only A.M.) radio kit for me to complete myself, which I did (minus a few errors fixed by my father).

That was when my love for wanting to know what was inside machines grew, almost as much love for what the machine did itself was needing to know how it worked.  At this point, I remember opening up many of my childhood toys to “see how they worked”.  I was not always able to put them back together, but I ALWAYS managed to learn something in the process.  This is a very important point to be made, one that I try to drive home in all of my workshops.  It’s important if we as humans want to stay creative to make sure to look inside a machine and learn how it works.  It connects you even deeper to all the hard work that went into making that device possible, develops a newfound respect for the world around you, and in the best case scenario (for what I do)… gets you excited to learn more about how things work and how to make something / or modify it yourself!

I’m a grassroots engineer, street taught… some would call me a hacker. It’s possible to be all of the above and more (it’s actually likely in many cases)! I am not saying that Engineering isn’t a wonderful thing to go to school for, and to follow as a career… it is and you should!  I’m saying, you can be a Doctor, a Plumber or a Pizza maker and still be a fantastic Engineer.  The most important part is the will / need to learn and the wonder to experiment and explore the world around and how it works. 

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A view of Dr. Blankenstein’s workbench.

Can you tell us about how you go about being a Maker in your day-to-day life? Do you have a workshop at home, or do you use any kind of organized Maker spaces?

I do have a shop in my Queens, New York apartment.  It’s a tight space, but it’s rather amazing what can be done from it.  One half is my computer workstation, and the other half is made up of two Maker workbenches.  One bench I use mostly for circuitry which has my main soldering iron / rotary tool setup / oscilloscope / drill press etc.  The other bench I use more for assembling my final products. So here you will find a lot of screw drivers, wrenches, extra screws / nuts and bolts etc.  I try to keep the two areas separated so that my final pieces don’t accidentally get damaged by production tools (hot soldering irons, spinning drills) or metal scraps etc.  I don’t use any organized Maker Spaces at this time, I wish there were more in my area. In New York, a lot of them seem to be in the Brooklyn area.  Maybe I should start one for Queens! 

Collaboration is a key attribute within the Maker community. Do you have a network of friends who are also involved in circuit bending or making sound-based work? Are there any online resources where someone might find such a community?

I wish I was working with more people than I am at the moment, because I do agree with you 100%. Collaboration is key to the Maker movement / community.  That being said, it’s something easier said than done.  As you get older, and you get more involved in your own work, it sometimes gets more difficult to find the time between your everyday work / life to make the connections one should be making when working on a lot different kinds of projects.  I hate to sound like my parents here, but this is why SCHOOL is amazing and SO important. I can say to the younger Makers out there, as an adult… you will never have a better opportunity to connect and collaborate with great like minds than you will in middle / high school and college. So do what your parents say and take full advantage of it, you will thank us for it later. I do work with some other Makers out there from time to time, one of whom is Tim Sway… the amazing woodworker / instrument maker. We have collaborated on a few projects to date you can find out there if you search the web. There are a few other people I have been talking to lately that I hope to be working with in the near future as well.  Lastly, that is why Maker Faire is such an amazing concept.  All of us who work on our projects day after day, week after week, month after month, can finally come out in the daylight, meet follow Makers and show off ( and check out other people’s work) our hard work and collaborate.

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Dr. Blankenstein’s “GoogaMooga”—his submission to the “Circuit Bending Challenge” at Moogfest 2012.

Can you talk about an especially challenging project, where the outcome was totally worth all of the effort you put in to it? Have you had any amazing accidental discoveries or spectacular failures?

It’s hard to talk about challenging projects and massive learning experiences without talking about the GoogaMooga (a 30min video of me building it can be found on my YouTube channel), my submission for the Moogfest 2012 “Circuit Bending Challenge” hacking contest.  I had just gotten back into circuitry full time as was determined to be picked as part of the Top 3 to go to Asheville and compete.  Did I have the skill level need to do so? Well, that was an entirely different story all together.

The idea was to use three 10 second voice recorders used to say Happy Holidays to Grandma and Grandpa in a custom greeting cards and turn them into an epic (contest winning) sampler / synthesizer.  No problem, right!?! ;)  Well I knew what I wanted to do, but the hard part was figuring out how to make it all work together.  First I tried to etch a custom PCB mixer I planned on running all 3 sample units through. That was a total failure, a waste of sensitive time (the contest deadline was in days) and money.  Plus, I had no idea how to run three separate 4.5volt samplers off one 9V power supply. The concept of a voltage divider chip / components hadn’t been revealed to me yet.  So, I wound up running each of the mini voice sampler units off their own power supplies.  Which pretty much meant loading the piece with NINE AA batteries and a 9V power supply to run the pile of LED lights I added and an FX section.  Sounds crazy right?  Later I would find out, even though I did just about everything completely wrong... I followed rule #1 in engineering, MAKE IT WORK!  First and foremost, it must work… it may not look amazing on the inside, but make it work. In case you are wondering what rule #2 is, it’s always try to learn something new from your mistakes… I most certainly did as well. Guess what? I was picked to be part of the Top 3 of the contest and a relationship that still exists to this day was forged between Moogfest and myself.  There isn’t much in life that will be easy or work perfectly when you first start doing it, just remember that everyone goes through it… and keep pushing through to your goals.

What is the benefit of making your own instruments, rather than exclusively playing commercially-purchased instruments? Are there any “quirks” to playing these types of things in front of an audience?

As for benefits, I suppose that depends on the artist who is using the instrument. I would guess the same can be said about “quirks” when performing with them.  It really depends on the artist using it, how they are using it and what their final vision for their sound is.  Meaning, an instrument can be built perfectly… in a way that it performs perfectly next to a commercially purchased instrument, but some would say, “Where’s the fun in that?” Some people look for pieces that are one-of-a-kind or unpredictable on purpose, it really depends on how the piece was built, and who is using it in what way.  Playing a circuit bent piece live on the spot in front of a crowd, versus sampling cool sounds from it and using it in a computer written composition will get MUCH DIFFERENT results from the same exact instrument.  I think someone who realizes that, will get the most out of a boutique instrument or something they built themselves. 

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Dr. Blankenstein is pictured above giving one of his custom guitar pedals to musician Adam “Ad-Rock” Horovitz of the Beastie Boys.

Do you think it is important for young people and new adult audiences to know about the “guts” of what powers everyday technology? What can we learn by taking things apart?

I think it’s beyond important. I’m a big believer that modern culture has people in the mode of “get the newest model” without really thinking about if their current model still does the trick for them.  It seems to be a harmless habit to be in, but I don’t believe it’s harmless at all.  Besides creating an amazing amount of exponentially growing yearly e-waste and wasting money… maybe even worse is that it makes us solely consumers.  We need to be makers, innovators and thinkers… like the men and women whose devices / creations fill the halls of the Henry Ford Museum.  Each one of them wanted to make it better than the last one, and with good reason… not just because they HAD TO have the newest model.

When we think about how things work, when we look inside and see what we can learn / recycle or reuse from it… or if nothing else take a look inside at all the hard work that goes into creating these devices.  We gain respect for the item, we are amazed by it, we learn more from it… we are less impressed by the company who made it and if it’s the newest model and we are more impressed by what it does. We are impressed by what it does, and that we (the human race) have been able to make it happen in the last 80 years or so! We are amazing, we build amazing things!

What can people expect to learn at your Maker Faire workshop?

I love to show people how simple it is to get involved in circuitry! I like explaining to folks that with the knowledge of just a few easy to follow electronic principles, Circuit Bending very low cost battery powered electronics is actually rather easy, educational and rewarding (changing resistance to modify pitch, swapping out speakers for audio outputs, adding colorful LEDS, changing power sources etc.).

Most people have stuff laying around their house that would be thrown / given away that can easily be modified into one-of-a-kind Circuit Bent creations.  The best part is, you have no choice but to get better and better at it and learn more about electronics as you go along.  So, I hope to show folks some good examples of what that looks like when you are done with it, what it sounds like, and how they can get started to do the same thing at home (on a very small project budget). 

Is there anything you are particularly excited to see at the museum? 

There are so many things I am excited to see at the museum, in fact the entire concept of a museum like The Henry Ford excites me beyond belief.  Talk about a museum that a Maker like me can really enjoy!  Not that I don’t love my native fine art, science centers, or natural history museums here in New York, but a museum dedicated to invention, ingenuity and inspiration… that’s a place I can spend an entire week at.  I will actually be staying a few days after the Maker Faire to make sure I don’t miss anything great.  From what I see online, it’s just not possible to see the entire campus in 2 days (most certainly when the Maker Faire is going on).

What I am MOST EXCITED to see? It’s hard to have to pick, but I would have to say the communications and information technology artifacts in the museum. I just HAVE TO see the original Apple 1 computer and of course my friend Herb Deutsch’s original Moog Synthesizer prototype!  I get goose bumps just typing that sentence. I’m excited to come see you Michigan—see you at the Detroit Maker Faire 2016!

by Kristen Gallerneaux, technology, music, Maker Faire Detroit

ideas in action

This feature originally ran in the June-December 2016 edition of The Henry Ford Magazine.

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Spotlight on The Henry Ford's Innovation Nation: Season 2, Episode 10

Forgo the needle and thread — all you need to make clothes from scratch is a computer and an idea.

In fashion, “printed” usually refers to patterned fabric. But when it comes to one company, it actually describes the way clothing is made. 

Bay Area-based startup Electroloom is using 3-D printing to create seamless garments that are soft as butter. Its innovative electrospinning process ultimately makes it possible for anyone with some CAD ability to design and produce fabric items on demand. Dubbed field-guided fabrication, it entails making a mold, placing it in the Electroloom machine and watching as 3-D printer nozzles layer microscopic fibers up around it. Still in its infancy, the technology has so far been used to make simple garments such as beanies, tank tops and skirts.

electroloom

After the Electroloom appeared on The Henry Ford's Innovation Nation earlier this year, The Henry Ford Magazine caught up with co-founder and CEO Aaron Rowley to talk more about the technology and the possibilities yet to unfold.

THF Magazine: How did the idea for Electroloom come about? 
Rowley: I’ve been working in the technology industry, as have my co-founders, and we saw an obvious lacking in terms of 3-D-printing capability — it couldn’t make soft goods and material things like clothing, towels, shoes — anything that’s soft and flexible. We wanted to expand 3-D printing to produce those items. We knew that it would be extremely valuable, so we set out on this hypothetical task. We just started prototyping and designing, and that’s where the original genesis came from. 

THF Magazine: How has your company evolved?
Rowley: When we first started working, we were in a garage and in our apartments working on the kitchen floor. Then, we began to work out of a technology shop and maker’s space, a community of people that supports a facility that has equipment, classes and training. We also participated in accelerated programs, which catapulted us to the next level. While the origins of this project were truly conceptual, when we were successfully getting fabrics and soft material, that’s what propelled us into building these larger, more robust machines.  

THF Magazine: How does the Electroloom work?
Rowley: The simplest way to describe it is that we convert liquids into textiles. Basically, we use electricity to pull on the liquid, and the liquid, as it’s being pulled on, then hardens into a fiber and as you pull that across a gap — let’s say inside of a machine — that liquid converts into a fiber as it dries. The final product is completely seamless.

THF Magazine: So what does the fabric feel like?
Rowley: The fibers that we work with are actually single fibers, really tiny micro- or even nanoscale fibers. They’re very, very small, which makes the material very soft. The fabric has been described as a hybrid between cotton and suede. The texture on the surface is soft like suede, but it’s got the look and dimensions of cotton and polyester with comparable thickness. 

THF Magazine: What’s next for the Electroloom?
Rowley: We are in the middle of fundraising right now. We also received a grant from the National Science Foundation specifically for projects pursuing advanced technology and nanotechnology. We are exploring some private investments, too. The goal is to expand the team to refine the technology and, later this year or early next year, have an actual set of machines “out in the wild” as well as our own clothing brand. 

THF Magazine: How do you see this technology being applied?
Rowley: We’ve been approached by several clothing brands interested in working with the technology and product design teams who want to work with this method. A few stores are even interested in having the tools in-store to engage with customers. We’re flushing this out to determine what’s most doable in the near future. We’ll be settling on something soon and making some cool announcements. 

THF Magazine: Do you really see people using Electroloom to make clothing in their own homes?
Rowley: I try to discern between near-term realistic stuff and what’s our bigger vision. Having people make things in their homes is far off, but the goal is to, over the years, refine this technology so if somebody did want to have this in their home to print fibrous products — from kitchen towels to socks and underwear — to supplement actually going out and purchasing these items in stores, we would love for that to happen and for people to be able to add customization, colors and shapes.

Did You Know?
It takes between eight and 14 hours to encapsulate a mold with printed fibers in the Electroloom.

How it Works

 

 

electroloom-how-it-works

See the full episode of The Henry Ford's Innovation Nation here.

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THF162493

Visitors to the 1964 New York World’s Fair’s IBM Pavilion were submerged in a futuristic world made possible by computers. A world imaginatively conjured up by an intricately detailed fake newspaper with the headline “Computer Day at Midvale!” 

The one-of-a-kind aluminum panel was created by the Eames Office, the studio of famed designers Charles and Ray Eames. Hand-painted with imagined newspaper headlines and draped with patriotic bunting, it hung on the back of one of the pavilion’s “Little Theatres” and was surrounded by lights, intended to lure visitors.

“The themes in the Midvale panel, and the IBM Pavilion on the whole, document a critical moment where people were being exposed to the culture of computing on a mass scale,” said Kristen Gallerneaux, The Henry Ford’s curator of communications and information technology. “Accessible systems like the IBM/360 were just around the corner, whose adoption would touch (and potentially disrupt) the lives of information and office workers. IBM needed to address this wariness of technology — they needed to humanize computers. The company found their solution in the playful visual communication skills of the Eames Office.” 

Last year, The Henry Ford acquired the aluminum panel from its original owners, whose father, Robert Charles Siemion, had worked as an engineer and manager at the 1964 IBM Pavilion. 

“The ephemeral nature of those fairs was such that most of the displays — and even the architecture — would be dismantled after the fair was over,” said Gallerneaux, who learned about the panel in an article on antique pricing. “But Siemion, as a manager, was invited to take home part of the pavilion as a memento. We’re lucky that he chose to salvage this panel and that his children knew to hold onto it all these years.”

The Eames Office employees who designed the pavilion are listed on the newspaper’s left in a credits area. The panel is among several IBM Pavilion-related objects The Henry Ford has acquired and the third such artifact associated with Charles and Ray Eames. 

“Charles and Ray Eames were fascinated with the circus and early Americana, and there’s a wonderful sense of these themes coming together with high technology in the panel,” Gallerneaux said. “The IBM Pavilion was designed to send you into another head space so you could synthesize the concepts coming together at the time. It was an interesting collision of computing history and design history happening in one place.”

From a conservation standpoint, the panel, well maintained by its owners, only required minimal treatments. “It’s interesting to think about the public as stewards of material culture,” Gallerneaux said. “We acquire a lot of interesting collection items that way.”

The “Computer Day at Midvale” panel will appear in a future exhibit at The Henry Ford about communications and information technology. 

DID YOU KNOW?
The 1964 New York World’s Fair featured 140 pavilions spread over 646 acres. 
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moog-love
Image Courtesy of Moogfest.com

From May 18-22,
Moogfest 2016—a festival dedicated to “the synthesis of music, art, and technology”—took place in Durham, North Carolina. While you may not have heard of Moogfest itself, you have almost certainly heard the sound of the synthesizer that is the namesake of the festival. If you’ve ever driven on the freeway nodding along to the Beatles “Here Comes the Sun,” or Kraftwerk’s “Autobahn,” you’ve heard the Moog. If you’ve rocked out to Emerson, Lake and Palmer’s “Lucky Man,” or danced to Blondie’s “Heart of Glass” or (keeping it local to Detroit) Parliament’s “Flash Light”—you know what the Moog sounds like. And if you grew up as a child of the 1980s, watching John Carpenter’s classic horror films—that soundtrack that punctuated the dread of Halloween? It was played on a Moog by Carpenter himself. My point is, the Moog has permeated our culture—its influence is everywhere, in plain earshot.

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The Henry Ford is the repository for the original Moog prototype, pictured here. THF 156695

One of the reasons Moogfest is so important is because it raises awareness of the instrument’s impact. Not only is the Moog an essential innovation within the timeline of electronic instruments, it has also continued to influence the soundscapes of modern music. Another unique aspect of the festival is that its organizers give as much weight to organizing a carefully curated roster of lectures, workshops, and sound installations as they do in selecting the bands that play. From gatherings in small rooms where musicians lay their creative processes bare—to future-forward lectures about diverse topics like
Afrofuturism, technoshamanism and radical radio—Moogfest’s speaker programming gives those interested in music, art, and technology the chance to be absorb new ideas about the history of technology. 

This occasionally leads to interesting collisions and exchanges of ideas. Festival-goers might see a demonstration of IBM’s Watson project (a cognitive computing system), and later that day, hear Gary Numan play his groundbreaking 1979 Replicas album in its entirety. They might attend a workshop about “the internet of things,” and then take in a slice of a four-hour-long “durational performance” by analog synthesizer composer, Suzanne Ciani. Or for the truly committed—one might even participate in a “sleep concert” by Robert Rich, where the musician lulls participants to sleep with sound and influences their dreams from midnight until 8am the following morning. 

moog-presentation
Dave Tompkins, AUDINT, and Kristen Gallerneaux presenting their sonic research. The “mission patches” shown at center were discussed by AUDINT and represent cases in military history where sound was essential to the success of the mission: The Ghost Army, Operation Wandering Soul, and The Phantom Hailer.

While I have previously attended this festival as a spectator, this year I was honored to take part in Moogfest as an invited “Future Thought” speaker, where I helped to organize an event called
Spatial Sound & Subhistories. The event opened with a presentation about some of The Henry Ford’s own sound and communications history artifacts—including the prototype Moog synthesizer. Writer Dave Tompkins gave a riveting talk about his book-in-progress, about the effect of the natural landscape on Miami Bass and hip-hop music. The event was capped off by a tour through “can’t believe this is real” sound history by the UK-based collective AUDINT, who began their discussion with the WWII-era “Ghost Army.”

dorit-chrysler
Dorit Chrysler demonstrates the theremin in an adult workshop.

I also managed to take in a few events at the festival. On Thursday, I hit the ground running by participating in a theremin workshop led by world-renowned thereminist, Dorit Chrysler. Her resume is impressive, having played with the bands Blonde Redhead, Cluster, ADULT., Dinosaur Jr., and many others. Chrysler also founded KidCool Theremin School, which provides educational workshops to increase awareness of the instrument. After spending an enjoyable hour hearing stories about the theremin’s history and dipping my toes in the water of learning to play (but not too well), I’m very happy to say that KidCool Theremin School will be joining us at The Henry Ford for Maker Faire Detroit to offer a series of workshops and performances. Stay tuned for more details! 

sound-code
Sam Aaron makes electronic music using live Sonic-Pi coding.

The overlap between sound, art, and the technology used to make it has become indistinguishable in some cases. In this image, Sam Aaron is using Sonic Pi—a software program he created—to create live-coded synth music. As computer code swept quickly upwards on the projections behind the musician and the music changed with each command, it became obvious that Aaron was exposing the audience to the process he was using to manipulate sound. While my initial reaction was that this mode of music-making must be amazingly difficult, Sonic Pi was in fact developed as an entry point to teach basic coding in the classroom. 

pegman
Ryan Germick talks about developing the Pegman icon for Google’s Street View.

At the “Arts & Smarts” event, Google Doodle team leader Ryan Germick played host to something that fell somewhere between a stand-up comedy and technology talk show—complete with a “robot” named “Jon Bot” (actually Germick’s brother in a silver space-age suit). Through a stream of constant self-effacement and hilarious jokes, Germick talked about the origins of the icons he created during his career at Google. As the artist behind the Google Maps “Pegman” icon in Street View, Germick now leads the team responsible for over 4000 Google Doodles—including an accurate version of a Moog synthesizer in celebration of inventor Bob Moog’s birthday. 

susan-kare
Susan Kare talks about her career designing digital icons.

Keeping with the talk show format, Germick also interviewed a few other guests. Susan Kare, an artist and graphic designer responsible for “creating every icon you’ve ever loved” gave a retrospective tour through her career as a pioneer of pixel art and digital icons. While working at Apple, she created the “Chicago” and “Geneva” typefaces, as well as the “sad” and “happy” Mac graphics—and the Command key on Apple keyboards.

virtual-reality
Virtual Reality designer Manuel Clément has worked on many projects at Google, including the self-driving car project.

Next, Manuel Clément, Senior Virtual Reality Designer at Google, spoke about his early life in computing and his work on platforms like Flash in the 1990s, Google Chrome, Doodles, a Self-Driving car program, and Cardboard. Clément showed the outcome of a new prototyping team called Google Daydream, who are testing issues of social interaction, motion, and scale in virtual reality. He reminded the audience that VR is about “experiencing the impossible,” yet he is aware of its current limitations. In reference to an intense bout of app experiments, Clément asked: “What is VR good for? Maybe it’s good for nothing. But how about we build 60 things over 30 weeks and figure it out?” 

don-buchla
An exhibit celebrating the legacy of another early synthesizer pioneer, Don Buchla.

A collection of Don Buchla instruments and memorabilia was also on view at Moogfest. Buchla, who is located in Berkeley, California, began creating analog and touch-sensitive synthesizers at about the same time as Bob Moog was creating his synthesizer prototype on the East Coast. The exhibit was created from the collection of Richard Smith—an important instrument technician in his own right, and one-time apprentice of Buchla. Smith provided a glimpse into one of the most complete collections of Buchla material ever assembled—this small portion of his archive certainly left me wanting to see the rest! 

mini-moog
A “Minimoog Model D” synthesizer under construction at the Moog Music Pop-Up Factory.

Moog Music, whose headquarters and factory are located in Asheville, NC, built a “pop-up factory” for the Durham’s Moogfest. Even on the last day of the festival, the enthusiasm in the building was positively electric. Every demonstration synthesizer available was being played by a visitor, and displays related to Moog’s history were being used as photo opportunities: fans posed for photos next to a larger-than-life image of composer Wendy Carlos and by the circuit boards that once powered the synths of Kraftwerk, Dr. Dre, and Bernie Worrell (who to the delight of fans, dropped in for an impromptu session at the Factory). 

global-project
A view of Yuri Suzuki’s interactive Global Synthesizer Project.

In the spirit of encouraging a Maker Culture, the three finalists of Moog’s 5
th Annual Circuit Bending Challenge were on display—a contest that asks contestants to create a unique electronic instrument for $70 or less. One wall was taken up by a collection of analog synthesizers in the shape of a world map. Designed by sound-art designer Yuri Suzuki, the Global Synthesizer Project asked people to contribute audio recordings of their regions. When the project debuted at Moogfest, visitors were allowed to interact by creating wire “patches” to play the gigantic archive of international sound. 

minimoog
The Minimoog Model D, exploded and assembled.

Moog Music also used the buzz around the festival to announce the revival of one of their most iconic synthesizers—the
Minimoog Model D. Using a remarkable amount of research, craftsmanship, and detail-oriented production, the company is staying true to the original 1970 version, down to the last circuit. Visitors could see an “exploded” Minimoog, and step over to the factory stations, where the various stages of their assembly was explained

moog-groupDarion Bradley of Make Noise shows off a modular synthesizer system.

Moogfest, out of necessity and the modern spirit of music-making, isn’t
all Moog all the time. In fact, there is a general spirit of comradery and democracy that permeates the event. In the Modular Marketplace, modern-day instrument makers show off their capabilities. In particular, small companies who create Eurorack modules—a sort of synthesizer that you can build piece-by-piece, by chaining together components—have a strong presence at Moogfest. Companies like Synthrotek, Mutable Instruments, Bleep Labs (along with dozens of others) demonstrated their gear and allowed people to try it out. The philosophies of innovation behind the Asheville-based Make Noise company seemed particularly relevant—not only with regard to their own instruments—but also to the general values found among creative technologists at this particular moment in time: “We see our instruments as a collaboration with musicians who create once in a lifetime performances that push boundaries and play the notes between the notes to discover the unfound sounds. We want our instruments to be an experience, one that will require us to change our trajectories and thereby impact the way we understand and imagine sound.”  

Kristen Gallerneaux is Curator of Communications and Information Technology at The Henry Ford.

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