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thf137271Portraits of Robert Propst. THF137271

PROFESSION: Designer (Although he preferred to be called "searcher")

INNOVATION: The Action Office II System (1968) and the movable "coherent structures” of the Co/Struc System designed for hospitals (1971)

ATTRIBUTES: Empathetic observer, serial problem solver, unorthodox thinker


You could be forgiven if you aren’t familiar with the work of Robert Propst. After all, if his designs were working as he intended, they simply disappeared.


Propst became director of the Herman Miller Research Division (HMRD) in 1960, setting up shop in a small concrete building in Ann Arbor, Mich. The founder of Herman Miller, D.J. DePree, saw potential in Propst’s ambitious thinking and hired him to broaden the company’s product range. Very few guidelines were in place at HMRD: Nothing should be connected to military use, no furniture designs — and whatever was designed should simply “be useful.”

thf137214Robert Propst Outside Herman Miller Research Division Office, Ann Arbor, Michigan, July 1964. THF137214


Deliberately choosing a building more than 150 miles away from Herman Miller’s headquarters in Zeeland, Mich., Propst exercised his freedom to research without the distraction of corporate meetings. For every idea he had that went into production, hundreds more were filed away.


Two of Propst’s most impactful projects were holistic environments designed for high-impact workplaces: the improved Action Office II system (1968) and the movable “coherent structures” of the Co/Struc system designed for hospitals (1971).


In Propst’s mind, offices had become chaotic wastelands. Cobbled together furniture, nonergonomic chairs and an invasion of technology onto ad hoc surfaces. Action Office — a modular system of free standing panel walls — could be fluidly arranged into nooks for working, conference areas and other purpose-driven needs. An idealistic vision for the birth of the modern office cubicle.


Propst wasn’t always a designer of “things” but of situations. He attacked issues from the reverse, finding clues in the algorithms of human behavior working in high-stakes spaces. How did people move while working? Where was time being spent? Wasted? How can we support safety? Privacy? Collaboration? The physical solutions he engineered encouraged ideas of access, mobility and efficiency. His modular approach to office landscapes was intended to have a 1 + 1 = 3 effect. Which is to say that by implementing physical change, “knowledge” workers could then springboard off an improved relationship with their workspaces, which were suddenly more hospitable to launching new ideas, productive workflows and transformative projects.

thf241708Action Office Project Drawing by Robert Propst, April 6, 1964. THF241708


Did You Know

- The proliferation of the office cubicle is almost single-handedly due to the introduction of the Action Office II system in 1968. Unfortunately, the mobile aspect of Action Office became rooted to the floor, quite literally. Large businesses filled their buildings with Action Office (or its various knock-offs) to create Dilbertesque “cubicle farms.”

- The first version of Action Office was conceived by Robert Propst and designed by George Nelson in 1964, but sales were lackluster. Corporate managers worried about the porous borders being offered to their staff, now called “knowledge workers,” and the cost was simply too high. Propst returned to the drawing board alone for AO2.

- Robert Propst did not like to be referred to as a designer. He also didn’t like the term “researcher,” because it implied looking backward. His ideal description for his activities was “searcher.”


Kristen Gallerneaux is Curator of Curator of Communication & Information Technology at The Henry Ford. This post was adapted from an article in the January-May 2019 issue of 
The Henry Ford Magazine.

Herman Miller, The Henry Ford Magazine, by Kristen Gallerneaux, Robert Propst, furnishings, design

Can Objects Talk?

January 1, 2018 Think THF
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THF155560 / Radio Receiver Used in the Piccards' Stratospheric Balloon Ascension, 1934.

Objects have a tendency to develop lives and stories of their own, and I love figuring out the various ways they “speak” to us, the networks and worlds they form, and the variety of angles they can be looked at from. Part of the challenge of studying the history of media, information and communication is in knowing how to draw scattered data back together again, and how to weave a story out of it, to make it accessible and interesting — all the while rooting it to the object in question.

The microlevel details and histories of objects can be coaxed into connecting to big ideas. For example, the same “never leak” gaskets used in the modest Star-Rite electric toaster were also used in the engine of the Spirit of St. Louis airplane. So here, gaskets migrate out of the kitchen to become silent players that made the first transatlantic flight possible. This, in turn, connects not only to the development of aero technology but also to the desire to conquer space and time.

It makes me think of a shortwave radio receiver in our collection that was custom-built by William Duckwitz for ground communication during a balloon flight. The knobs, wires and tubes are typical of a DIY ethos. The flight itself took off from Ford Airport in 1934 and rose nearly 11 miles into the stratosphere. Who was manning the gondola below the hydrogen-filled balloon? Jeannette Piccard, a streetwise woman with impressive credentials. She was the first woman to be licensed as a balloon pilot and became the first American woman to enter the stratosphere and, technically speaking, space. Piccard once said: “When you fly a balloon, you don’t file a flight plan; you go where the wind goes. You feel like part of the air. You almost feel like part of eternity, and you just float along.”

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The objects in my curatorial care are essentially a huge collection of “black boxes”— a concept that means the more seamless and successful a technology is, the more mystifying and opaque its inner functions become to the everyday user. And so, another exciting task is to figure out a way to reveal the invisible networks among the collections, to allow patrons to see communications and IT devices and think beyond their sleek shells (or messy tubes and wires) and understand how they relate to ideas, stories, invention and to themselves — as users. Continue Reading

technology, The Henry Ford Magazine, by Kristen Gallerneaux

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FROM TOUR TO TILES: A tour of the Heath Ceramics factory in Sausalito, California, led House Industries co-founder Andy Cruz to a collaboration with the owners of the storied ceramics maker that produced objects like decorative clocks and tiles. (Carlos Alejandro)

How House Industries and Heath Ceramics turned a happenstance online meet-and-greet into a creative collaboration

RobinPetravic&CatherineBailey_HeathCeramics
Heath Ceramic owners Robin Petravic and Catherine Bailey (Aya Brackett)

After Andy Cruz’s blog post about the Heath Ceramics men’s restroom caught the eye of Catherine Bailey, co-owner of the distinctive California ceramic manufacturer, she reached out to House Industries.

Soon after, Cruz and Bailey began corresponding regularly.

Realizing they shared a mutual appreciation for each other’s work, the two decided that House Industries and Heath Ceramics should collaborate. “Andy is a genius. Working with him is a guarantee that you’re going to learn something new, that you’re going to see something differently and that you’re going to find yourself paying attention to the next level of detail you didn’t even realize existed,” said Robin Petravic, who co-owns Heath Ceramics with Bailey.

Recognizing Heath Ceramics founder Edith Heath as a California design legend for her elegant designs accented by raw finishes, Heath and House decided to pair her legacy with those of two other greats — Charles and Ray Eames and Richard Neutra. After working through an arduous process of trial and error, House Industries fonts inspired by the Eameses and Neutra were applied to a series of tiles that later inspired a ceramic wall clock collection, both of which have been in production ever since.

“Along with Andy’s immense and unique talent comes a great collaborator,” said Petravic. “We’ve come to trust that, as the conversation goes one way, then the other and then off in yet another direction, we’re going to end up in a great place in the end.”

As to House Industries’ willingness to follow those other directions and learn from its own mistakes, it was the original drawings and hours of tweaking, proofing and redrawing of the stencil numbers for the Heath Ceramics clock project that ended up providing inspiration for another landmark House Industries work — Yorklyn Stencil, the house typeface of House Industries.

This story originally ran in The Henry Ford Magazine. House Industries: A Type of Learning is on exhibit at Henry Ford Museum of American Innovation.

House Industries, The Henry Ford Magazine, making, design, ceramics

Co-founder Andy Cruz shares how an enthusiast’s disposition and a willingness to experiment helped build his font factory, House Industries

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Even if you’ve never heard of House Industries, it’s safe to say you’ve seen its fonts and graphic design work. They’re everywhere, from drive-thru menus to record sleeves to children’s toy blocks to the signage associated with the modern-day burger joint Shake Shack.

House’s output is a connective tissue that runs between such cultural touchstones as hot-rod hero Ed “Big Daddy” Roth, iconic French fashion house and saddlery Hermès, midcentury designers Alexander Girard and Charles and Ray Eames, and renowned pottery and tile manufacturer Heath Ceramics.

House Industries was founded in Delaware in 1993 by graphic designers Andy Cruz and Rich Roat, when, in response to the overwhelmingly corporate clientele in Wilmington, the pair decided to develop their custom lettering into fonts they could sell as products. This additional income acted as a buffer, affording Cruz and Roat a certain measure of freedom when selecting clients and collaborations. Taking visual cues from their various influences and interests — hot rods, skateboarding, punk rock, cycling and modern design, among others — House Industries developed a reputation for enthusiastic experimentation and an idiosyncratic approach to type that has only grown over the years.

Soon much of their work and the stories behind it will be published in the book The Process Is the Inspiration and presented to the public in an exhibition in Henry Ford Museum of American Innovation. While preparing for the exhibition, Cruz took some time out of his busy schedule to speak with The Henry Ford Magazine about the underlying philosophy behind House Industries and its approach to collaboration.

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DID YOU KNOW? House Industries delivers its space-age 3009 font set in a die-cut spaceship reminiscent of a ’50s sci-fi film.

THF Magazine:
Can you talk about the general philosophy behind House Industries?

Cruz: We built House on the simple idea of incorporating personal interests into our work.

The trick was figuring out how to make our hobbies work hard for us, instead of working hard to support our hobbies. We tried to create a world at House where our curiosities and interests help fuel our business and personal lives and created a sense of purpose. So that’s one idealistic pillar of House Industries. Reality eventually kicked in, and we had to get down to figuring out how to apply those interests — that acquired knowledge — to the things that we were making. It started out as fonts, and then our design attention deficit disorder kicked in. Soon we were making clothing and then that became ceramics and then that became bicycles. So it’s always moving. It’s slightly unpredictable. But the cornerstone of House is following our interests and self-led learning.

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A DEEP DESIGN DIVE: House Industries spent four years researching the work of designer Alexander Girard, traveling to Germany, Michigan and New Mexico in the process. The result was the Girard collection of fonts and other items capturing the designer’s folk art sensibilities, plus a book documenting the project. House Industries also did its homework when iconic luxury brand Hermès commissioned the studio to “dress” its flagship Tokyo store with its signature alphabetical flair.

THF Magazine:
The spirit of collaboration is present and a constant throughout House Industries’ body of work. How do you approach collaboration?

Cruz: A lot of it is mutual appreciation, if you will. I think of the Heath stuff, where we just went out there for a factory tour with no credentials — just sort of rolled in as tourists. I put up a shot of the men’s bathroom [on our blog], where they had some really cool tiles, and [Catherine Bailey, co-owner of Heath Ceramics] reaches out and says, “I wish I’d known you were here. I’ve been following you guys for a long time. Let’s try and figure something out.”

Sure enough, we figured something out. Again, that wasn’t a calculated business maneuver. It was just one of those things where, “Hey, I’m digging what you guys are doing; you dig what we do; let’s put the chocolate in the peanut butter and hope other people like how it tastes.”

The best work always comes out when that relationship is there. When they trust us and we trust them, we end up with something that everyone is excited to be a part of.

THF Magazine:
It’s interesting the way you can thread the needle so successfully over and over again — creating something that’s identifiably a House Industries’ creation but also amplifies the message of a world-renowned brand like Hermès, for example. 

Cruz: There’s definitely a level of respect there that we try to be sensitive to. I think the Hermès project might be a good example because we wanted to be reverent to the brand, but at the same time, we wanted to bring something to the party that was a little more House Industries. We basically drew their name in the shape of a horse, then cut each letter out of solid chunks of cedar. If you tell someone that, you could definitely get some eye rolls. But that was all part of trying to understand the company’s equestrian history, their design legacy, and bake some of those elements into the project, and usually we can come out the other side looking and sounding like we know what we’re doing. [laughs]

THF Magazine:
You’ve taken on other projects during which you’re actively collaborating with brands connected to a family name and, in some cases — such as Charles and Ray Eames or Alexander Girard — with the history of design itself. How do you approach that?

Cruz: That stuff does come from being fans first, and I always try to remind our collaborators — be it an Eames or the Girards, even a Jimmy Kimmel — that we are stoked that they thought enough about us to let us work with their names. So we’re always conscious of that relationship. And as fans, you hate to see when your favorite brand does something, and it’s like, “Oh, man. That’s lame. Why’d they do that?” So that fan mentality helps us keep things honest at times. When we’re dealing with people’s family names and histories you admire, you don’t want to botch things up.

Accidental by Design
Throughout the conversation with The Henry Ford Magazine, Cruz is self-effacing and nonchalant, almost as if the success of House Industries has been a happy accident or its collaborations with indelible brands and legacies just sort of happened. But House’s new book, The Process Is the Inspiration, belies some of that.

With the Eames project, for example, it took House Industries a decade to bring that project to fruition. At which point, even after a lifetime of appreciation and a painstaking scouring of the Eames archive at the Library of Congress, House’s sketches of “whimsical display fonts” left Charles Eames’ grandson Eames Demetrios unimpressed. He asked for something more forward-thinking that would contribute to the already established Eames legacy. So Cruz and company attacked the project from another angle, enlisted another collaborator in Erik van Blokland and created a purposeful typographical system of “workhorse” fonts rooted in the utilitarian spirit and playful joy of Charles and Ray’s work. They even applied it to toys.

Having been won over, Demetrios said in retrospect: “Design is a willingness to surrender to a journey ... Every once in a while you encounter a company like House Industries who is willing to go on that journey and grow our brand as well as theirs.”

Despite Cruz’s charming self-deprecation, it’s clear that, far from being accidental, the success of House Industries and its collaborations comes down to the obsessive, enthusiastic hard work and due diligence of wonderfully obsessive enthusiasts.

By Bernie Brooks for The Henry Ford Magazine, with photos by Carlos Alejandro.

House Industries, The Henry Ford Magazine, design, communication, by Bernie Brooks

You’re in a nightclub. The cavernous space is packed with bodies moving in time to the pulsing, morphing rhythms of electronic music. On a small stage, a shadowy figure hunches over a laptop, typing furiously. Projected computer code scrolls down a wall, The Matrix-style, a digital flurry of numbers, words and brackets as synth sounds build and music loops modulate.

This scene could almost be a slick DJ club set, but there are no knobs, decks or instruments in sight. Yet the code is real, and it’s all live. 

This is the world of live-coding music, an art form in which performers create music by programming computers on the fly, in front of an audience, writing and revising instructions that trigger and manipulate sounds, rhythms and effects in real time.

THE MATH OF MUSIC
When it comes to expressing musical ideas, computer programming might seem an unlikely outlet. But computer science is grounded in math, and music, with all of its messy, imprecise human expression, is largely built on mathematical relationships — harmonic structure, rhythmic patterns, and at its most fundamental, the unique combinations of sine waves that make up the sounds all around you, from birdsong to the roar of a jet engine. 

We’ve been exploring parallels between music and math since the days of Pythagoras. Today, musicians and composers are able to use computers as tools to interpret and express these values and relationships.

“It’s clearer through coding that music can be expressed as essentially patterns of numbers that are processed and transformed in various ways — and that we can add expressivity by changing the sounds we are using and shaping the structure of our sounds,” said Shelly Knotts, a composer, experimental artist and live coder in the United Kingdom.

As a live coder learns to anticipate these mathematical relationships, his or her ears learn to “hear” the relationships, much like in traditional music theory training. Live coders often write code that they can hear in their heads — which, at a fundamental level, relates to Beethoven’s ability to continue composing even after he had completely lost his hearing.

BREAKING DOWN BARRIERS

Live-coding languages and styles vary. Most performers create music entirely on the fly, constructing ideas from scratch; a few mix in precoded elements, DJ-style. But they all embrace the movement’s overarching philosophy that live coding should be inclusive and accessible to everyone. 

For most live coders, exposing their code is part of the performance and serves to demystify their process, forging a connection with the artist through his or her “instrument,” explained Sam Aaron, a British researcher, software architect, educator and live coder. “Why is it important for a guitarist to let you see his or her guitar? People have all held guitars; most of us are not very good at it, so when you see someone who’s good at it, you can appreciate the virtuosity.”

There’s no denying that projecting computer code adds a compelling visual element to a performance, but if you’re not paying attention to the language itself, you’re missing the point. “It’s like saying Jimi Hendrix made amazing music, but he had a fabulous wooden necklace,” added Aaron.

Live coding challenges preconceived ideas about the programmer’s experience by bringing a traditionally solitary process into a participatory realm. “It’s like writing, really; you don’t generally write in a social way,” said British musician and researcher Alex McLean, member of the live-coding band Slub and cofounder of TOPLAP, an organization formed in 2004 to bring live-coding communities together. “I think live coding is not necessarily showing programmers as something different, but rather a different way of interacting with the computer; it’s very different, working alone on a piece of text and having people in front of you, listening intently,” added McLean, who is also credited with co-inventing the algorave, a rave-like club event based around live coding.

Since its inception about 15 years ago, live-coding culture has been rooted largely in Europe and the U.K., but the movement is slowly building international interest through festivals and other live events, long-distance collaborations over video and social media, and creative partnerships with more mainstream artists. But the most powerful force for longevity is education, and right now, it’s Aaron holding the key.

CRACKING THE CODE
“I want to make sure the leap from code to music is as small as possible and as clear and simple to as many people as possible,” said Aaron, a passionate advocate for unearthing the creative potential of programming languages. He spends his days as a researcher at the University of Cambridge in England and his nights performing live coding. 

In 2012, Aaron created Sonic Pi, a simple yet powerful open-source programming environment designed to enable users at any level to learn programming by creating music and vice versa. Sonic Pi is used all over the world; it runs on any computer platform including Raspberry Pi, the $40 credit card-sized computer designed for DIY projects and for promoting computer science in schools and developing countries. 

“Music really helps by wrapping the math concepts and computer science concepts into something that has direct meaning to kids, which is making music,” Aaron said. “And making the kind of music, hopefully, that they listen to on the radio or stream.” 

The case for building these new learning paths to computer science is strong. Understanding basic programming improves logical thinking and provides a fundamental understanding of technology we use every day.

“Teaching people what coding is — how precise a language has to be for a computer to understand it — gives people an appreciation of an execution of semantics in a program, affordances of a system, interaction with a system,” said Aaron. “People are telling kids to learn how to program because they can become professional programmers. It’s like saying we should all do sports in school so we can become professional athletes. You don’t teach math because you’re training the future mathematicians. There’s a level of math that’s useful to all of our lives."

Sarah Jones is a writer for The Henry Ford Magazine. This story originally ran in the March-May 2017 issue.

computers, technology, music, by Sarah Jones, The Henry Ford Magazine

Glass Gallery x2

February 15, 2017 Archive Insight
glassgallery
With the Davidson-Gerson Modern Glass Gallery opening in Henry Ford Museum of American Innovation last fall, Greenfield Village is the site for the next chapter in this exhibit's story.

The Davidson-Gerson Modern Glass Gallery is in Henry Ford Museum of American Innovation. It opened in October 2016. The Davidson Gerson Gallery of Glass is in Greenfield Village’s Liberty Craftworks District. Its grand opening is set for spring 2017.

Both galleries provide an in-depth look at the American glass story. The museum gallery focuses specifically on the studio glass movement of the 1960s, while the village gallery, supported by the Michigan Council for the Arts and Cultural Affairs, surveys the history of American glass, ranging from 18th-century colonial glass through 20th-century mainstream glass as well as studio glass.

Charles Sable, curator of decorative arts, was tasked with updating and reinterpreting The Henry Ford’s American glass collection. He envisioned creating an all-new gallery adjacent to the museum’s Glass Shop in the Liberty Craftworks District of Greenfield Village — a place to exhibit portions of the institution’s 10,000 glass artifacts currently in storage. His vision intersected with that of collectors Bruce and Ann Bachmann, who were seeking to donate their 300-piece studio glass collection.

According to Sable, the studio glass movement, which began in the early 1960s, is recognized as a turning point in the history of glass, as artists explored the qualities of the medium in a studio environment. Their goal was to create fine art. Evolving over a 20-year period, the movement matured in the 1980s with artists producing a myriad of unique works.

While other museums were interested in the Bachmann collection, it was The Henry Ford that garnered the collectors’ full attention and eventually their generous donation. “The Bachmanns had very specific criteria for their collection,” said Sable. “They were looking for an institution that was in an urban area, preferably in the Midwest where they live, had a large visitation, and was capable of exhibiting and maintaining the collection.

“As Bruce told me, it was a good marriage. He felt his collection would live here in perpetuity,” added Sable. 

The story of the studio glass movement is now on permanent exhibition in the DavidsonGerson Modern Glass Gallery, which is located in the museum space that once showcased The Henry Ford’s silver and pewter collections. “Our exhibit is a deep dive into how studio glass unfolded,” said Sable. “It’s the story of the combination of science and art that created a new and innovative chapter in the history of glass.” 

The exhibition also looks at the impact of studio glass on everyday life and includes a section on mass-produced glass influenced by studio glass and sold today by retailers such as Crate and Barrel, Pier 1 Imports and others. 

Once the new Davidson-Gerson Gallery of Glass in Greenfield Village opens this spring, thousands of visitors will have an added opportunity to see larger-scale studio glass pieces from the Bachmann collection as well as the evolution of American glass. 

DID YOU KNOW?
The Bachmann studio glass collection includes representation of every artist of importance in the movement, including Harvey Littleton, Dominick Labino, Dale Chihuly, Lino Tagliapietra, Laura Donefer and Toots Zynsky.

The gallery is a careful redesign of the McDonald & Sons Machine Shop in the Liberty Craftworks District.

BY THE NUMBERS

180: The number of glass artifacts on display in Henry Ford Museum of American Innovation’s Davidson-Gerson Modern Glass Gallery.
155: The number of artists represented in the Bachmann studio glass collection.
300: The number of studio glass pieces in the Bachmann collection

Additional Readings:

21st century, 20th century, The Henry Ford Magazine, philanthropy, Henry Ford Museum, Greenfield Village, glass, decorative arts, art

THF1910

Life is often a juggling act of work, play and family. While current-day clothiers experience the trials and tribulations of being small-town entrepreneurs in the big business of fashion, more than 100 years ago many women were facing similar circumstances, leaning on their sense of style to furnish a living.

In the late 1800s, Elizabeth Cohen had run a millinery store next to her husband’s dry goods store in Detroit. When he died and left her alone with a young family, she consolidated the shops under one roof. Living above the store, she was able to run a business and earn a living while staying near her children.

Cohen leveraged middle-class consumers’ growing fascination with fashion, using mass-produced components to create hats in the latest styles and to the individual tastes of customers. To attract business, resourceful store owners like Mrs. Cohen displayed goods in storefront windows and might have advertised through trade cards or by placing advertisements in newspapers, magazines or city directories.

“While Mrs. Cohen was more likely following fashion than creating it, it did take creativity and design skill,” Jeanine Head Miller, curator of domestic life at The Henry Ford, said of Cohen’s millinery prowess. “She was a small maker connecting with local customers in her community — a 19th-century version of Etsy, perhaps, but without the online reach.”

And she certainly gained independence and the satisfaction of supporting her family while selling the hats she created from the factory-produced components she acquired. “People can appreciate the widowed Elizabeth Cohen’s balancing act,” added Miller, “successfully caring for her children while earning a living during an era when fewer opportunities were available to women.” 

Jennifer LaForce is a writer for The Henry Ford Magazine. This story originally appeared in the June-December 2016 issue.

19th century, women's history, The Henry Ford Magazine, shopping, Michigan, making, hats, Greenfield Village buildings, Greenfield Village, fashion, entrepreneurship, Detroit, design, Cohen Millinery, by Jennifer LaForce

flatland
"Flatland" book image by James Han

When Chris Lauritzen at YouTube in October 2014 to start a book design and publishing studio called Epilogue, he expected to have a working version of his first title — a reissue of Edwin A. Abbott’s cult classic "Flatland" — ready by the holidays. So much for expectations: The launch party was held in April 2016. 

Not that Lauritzen was slacking off in the intervening year and a half. Independently publishing a print book these days, especially one conceived as a beautiful art object, takes a serious, long-term commitment. Lauritzen didn’t just have to design
"Flatland" — to conceptualize it, typeset it, illustrate it and prototype it. He also had to crowdfund it and then look all over the country (plus Canada) for those few remaining specialty shops that would suit his various printing, binding and shipping needs. All of which raises the obvious question: Why? Who would want a meticulously crafted print edition of a 130-year-old public-domain text in 2016? Especially when print is, if not dead, then certainly struggling?

Lauritzen’s answer is to question the question: He believes it’s a glorious, singular time for the print medium.

SMALL BOOK, BIG IMPACT
At one time, everything was printed on paper: ads, fliers, brochures, pamphlets, notes. Or, as Lauritzen characterizes that stuff: “Junk. Ephemeral noise.” But over the years, much of that material has gone digital, clearing the printed world of clutter.

“By choosing to do something in print, you’re saying this thing is worth a damn,” Lauritzen said. “Print is starting to become its own quality filter.”

Lauritzen knew he wanted to apply that filter to something in the public domain, a vast collection of works that anyone can use, print and distribute without permission. But he
wasn’t aware of "Flatland" until a friend suggested he check it out.

Written in 1884 by the English scholar Edwin A. Abbott, "Flatland"
is a small book about a big subject: multiple dimensions. The narrator, a square
named (fittingly) A. Square, lives on a flat 2-D plane, but he’s forced to consider what the 3-D world of Spaceland might look like when a sphere from there pays him a visit.

Ian Stewart, an emeritus professor of mathematics at the University of Warwick in England who published an annotated version of "Flatland" in 2002, considers Abbott’s book one of the earliest works of popular science. “There’s really nothing
else like it,” Stewart said. “It was completely original and unusual.”

The book wasn’t just about having fun in multiple dimensions, though. Abbott used geometry to challenge Victorian norms about the role of women in society — math as a tool for social progress. Some didn’t get it; many did. The first edition sold out quickly, and it has been in print ever since, a favorite among a wide range of readers who wonder about their place in the world.

Lauritzen was an immediate convert — it was exactly what he was looking for. Given its largely two-dimensional setting, he felt it would play nicely with his skill set as a graphic designer. But more than that, "Flatland" had a following, not huge but passionate, that was rather unhappy with the editions of the book currently available.

NOT JUST FOR SHOW
Because works in the public domain can be accessed for free, there’s not much financial incentive for a publisher to put out nice editions. "Flatland" is no exception. It exists in a variety of terrible formats, from websites and PDFs to cheesy print runs that feel more like pamphlets than books. “It’s really unsatisfying,” Lauritzen said.

So, when he launched a Kickstarter in April 2015, that was his selling point: the chance for a beloved classic to get the makeover it deserved. The goal was $24,000; he raised well over three times that ($81,777, to be exact). Then the real challenge — making
the book — began. Even though Lauritzen intended the reissue to be something of a collector’s item, he didn’t want a finished product that was destined for a coffee table,
untouched and unread.

“It shouldn’t be a fetishized object,” he said. “The sooner you throw it on the ground, the better.”

To that end, he chose to make it softcover, with thick paper and extra-wide margins for writing in. The floating spine means you can bend the pages back as much as
you want and the binding won’t crack. Lauritzen also appended a visual guide, full of exquisite black-and-white illustrations that illuminate various concepts in the text. He’s
now working on a supplementary online library of shapes — “an education/ art experience for students of geometry,” he said. Finally, to add heft, he designed an elegant gray slipcase, stamped with a silver tesseract.

This wasn’t a solo production, of course. At last year’s launch party, held in a small shop in San Francisco, Lauritzen thanked all of the people who helped him along the way — friends, family, the workers in Vancouver and Phoenix and Oakland who printed and bound and shipped the books. Of the 2,000 copies Lauritzen printed, roughly half were sent to Kickstarter backers, and the remainder are now available for $65 each, a price Lauritzen hopes will decrease in subsequent print runs.

You can tell Lauritzen is proud of the result. He flips through it lovingly — though he’s not afraid to bend a corner or mark up a page. The whole point is to get people to read it.

“Time was spent writing this thing, time was spent designing this thing, time was spent producing it, time was spent getting it into your hands,” he said. “That’s contagious. That’s something you can sense. It gives you permission to take time with it, to sit down and really delve in.”

Jason Kehe is a writer for The Henry Ford Magazine. This story originally ran in the March-May 2017 issue of the magazine

19th century, 1880s, 21st century, 2010s, The Henry Ford Magazine, design, by Jason Kehe, books

THF29749

No, this little number isn’t a masterpiece from Mr. Warhol, but the iconic artist was surely the inspiration for its recognizable print.

Back in the mid to late ‘60s, disposable apparel made of paper was all the rage, and everyone was doing it, from paper towel producers and pie makers to Hallmark and the Campbell Soup Company. For a couple of Campbell’s veggie soup labels and one buck, you could mail order the Souper Dress.

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Too long? Just get your scissors and cut. Needs mending? Just grab the transparent tape, and pull, tear and repair. Stubborn stain? Just throw the dress away, tuck another dollar in an envelope and mail away for your next fashion fix. Most paper dresses made in the ’60s were actually 93 percent cellulose and 7 percent nylon.

By 1968, the paper fashion fad had fizzled, and the polyester leisure suit was next in line to pop.

For a modern-day, homespun take on the paper dress, check out Fashion by Mayhem.

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